My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Miner
Zap
Bandit
Barbarian Barrel
Hunter Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Hunter Bandit
Earthquake
Arrows
Royal Delivery
Hunter P.E.K.K.A Miner Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Hunter Bandit Electro Wizard Magic Archer
Poison
Hunter Electro Wizard Magic Archer
Lightning
Hunter Bandit Electro Wizard Magic Archer
Rocket
Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Hunter Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Miner Royal Ghost Bandit Hunter Electro Wizard Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Miner Royal Ghost Bandit

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
P.E.K.K.A Miner Electro Wizard Hunter Royal Ghost Bandit Magic Archer
Hunter
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Magic Archer Hunter
Miner
Zap Royal Ghost Bandit Electro Wizard Magic Archer
Royal Ghost
Zap Miner Bandit Electro Wizard Magic Archer
Bandit
Zap Hunter Miner Royal Ghost Electro Wizard Magic Archer
Electro Wizard
Zap P.E.K.K.A Miner Royal Ghost Bandit Magic Archer
Magic Archer
P.E.K.K.A Zap Miner Royal Ghost Bandit Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Hunter P.E.K.K.A Miner Royal Ghost Bandit Magic Archer
Hunter
Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Hunter Electro Wizard
Miner
Zap
Royal Ghost
Zap Electro Wizard
Bandit
Zap Hunter Electro Wizard Magic Archer
Electro Wizard
Zap Hunter P.E.K.K.A Royal Ghost Bandit Magic Archer
Magic Archer
Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Hunter P.E.K.K.A Zap Bandit Electro Wizard
Hunter P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer
Hunter Electro Wizard Zap Magic Archer
Zap P.E.K.K.A Bandit Electro Wizard Magic Archer
Hunter P.E.K.K.A
Hunter Miner Royal Ghost Bandit Electro Wizard
Electro Wizard Zap Hunter Royal Ghost Bandit Magic Archer
Hunter Zap Electro Wizard Magic Archer
Hunter P.E.K.K.A Zap Bandit Electro Wizard
Zap Hunter P.E.K.K.A Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Hunter Bandit Electro Wizard
Zap Hunter P.E.K.K.A Bandit Electro Wizard
Hunter P.E.K.K.A Electro Wizard
Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer
Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Hunter Electro Wizard
Royal Ghost Hunter P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Hunter Miner Royal Ghost Magic Archer
P.E.K.K.A Bandit Zap Hunter Electro Wizard
Hunter P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Hunter Bandit
Zap Hunter Electro Wizard Magic Archer
P.E.K.K.A Hunter Bandit Electro Wizard
P.E.K.K.A Hunter
Zap P.E.K.K.A Electro Wizard Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A Hunter
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Hunter Bandit
Magic Archer
Electro Wizard Zap Hunter P.E.K.K.A Magic Archer
Zap Hunter P.E.K.K.A Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Royal Ghost Bandit
Zap Miner Royal Ghost Bandit Electro Wizard Magic Archer
Miner Bandit Magic Archer
Zap Magic Archer
Zap Hunter Magic Archer
Magic Archer
Zap Hunter Magic Archer
Miner Zap Bandit
Electro Wizard
Miner Zap Bandit Electro Wizard Magic Archer
Zap Magic Archer
Hunter Miner Bandit Magic Archer
Bandit Magic Archer
Zap Magic Archer
Zap Hunter Bandit Magic Archer
Magic Archer Bandit
Zap Hunter Bandit Electro Wizard Magic Archer
Zap Miner Magic Archer
Magic Archer
Zap
Zap Hunter Magic Archer
Miner Zap Hunter Royal Ghost Bandit Electro Wizard Magic Archer
Zap Miner Bandit Magic Archer
Miner Zap Bandit Magic Archer
Zap Hunter Electro Wizard Magic Archer
Zap Electro Wizard
Zap Hunter Miner Bandit Magic Archer
Zap Electro Wizard Magic Archer
P.E.K.K.A
Magic Archer
Zap Electro Wizard Bandit Magic Archer
Zap Hunter Electro Wizard Magic Archer
Miner Hunter Electro Wizard Magic Archer
Zap Magic Archer
Zap
P.E.K.K.A
Zap Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Miner Royal Ghost Bandit Electro Wizard Magic Archer

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