My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Princess Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Hog Rider P.E.K.K.A Princess Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Goblins Hog Rider Princess Lumberjack
Zap
Goblins Princess
Barbarian Barrel
Goblins Princess Electro Wizard Lumberjack
The Log
Goblins Hog Rider Princess Lumberjack
Earthquake
Hog Rider
Arrows
Goblins Princess
Royal Delivery
Goblins Hog Rider P.E.K.K.A Princess Electro Wizard Lumberjack
Fireball
Hog Rider Princess Electro Wizard Lumberjack
Poison
Princess Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins The Log Princess Fireball Hog Rider Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins The Log Princess Fireball

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Fireball
Hog Rider The Log Princess Electro Wizard
Hog Rider
Goblins Fireball The Log Princess Electro Wizard Lumberjack
P.E.K.K.A
Electro Wizard The Log Princess Lumberjack
The Log
Hog Rider Fireball P.E.K.K.A Princess Lumberjack
Princess
Fireball Hog Rider P.E.K.K.A The Log
Electro Wizard
P.E.K.K.A Fireball Hog Rider Lumberjack
Lumberjack
Hog Rider P.E.K.K.A The Log Electro Wizard

Defense Synergies 2 12

Goblins
The Log Princess Electro Wizard
Fireball
The Log Princess Electro Wizard Lumberjack
Hog Rider
P.E.K.K.A
The Log Princess Electro Wizard
The Log
Fireball P.E.K.K.A Goblins Princess Electro Wizard Lumberjack
Princess
Goblins Fireball P.E.K.K.A The Log
Electro Wizard
Goblins Fireball P.E.K.K.A The Log Lumberjack
Lumberjack
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
P.E.K.K.A Lumberjack Goblins The Log Electro Wizard
P.E.K.K.A Lumberjack Goblins Electro Wizard
P.E.K.K.A Lumberjack Goblins Electro Wizard
Fireball P.E.K.K.A The Log Princess Lumberjack
Fireball The Log Goblins Electro Wizard Lumberjack
Electro Wizard Fireball Princess
Fireball P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Goblins Princess Lumberjack
Goblins Electro Wizard Lumberjack
Goblins Electro Wizard Fireball The Log Princess Lumberjack
Fireball Princess Electro Wizard
P.E.K.K.A Lumberjack Fireball The Log Electro Wizard
Fireball Goblins P.E.K.K.A The Log Princess Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Fireball P.E.K.K.A The Log Electro Wizard Lumberjack
Goblins Fireball P.E.K.K.A Electro Wizard Lumberjack
Fireball Goblins The Log Electro Wizard Lumberjack
The Log Fireball Princess Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblins Fireball P.E.K.K.A The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard The Log Lumberjack
P.E.K.K.A Lumberjack Goblins The Log Electro Wizard
P.E.K.K.A Lumberjack Fireball The Log Electro Wizard
P.E.K.K.A Lumberjack
Fireball Princess Electro Wizard
P.E.K.K.A Goblins Fireball Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Electro Wizard Goblins Fireball The Log
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Fireball Lumberjack
Fireball Princess
Electro Wizard Goblins Fireball P.E.K.K.A The Log Lumberjack
Fireball P.E.K.K.A The Log Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess The Log
Fireball The Log Princess Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Goblins Fireball Electro Wizard Lumberjack
Fireball The Log Princess Electro Wizard
Fireball Princess
Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess
Fireball The Log Princess Electro Wizard
Fireball The Log Princess
Fireball The Log
Fireball Princess Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Princess Electro Wizard
P.E.K.K.A
Fireball The Log Princess
Electro Wizard Fireball Princess
Fireball Princess Electro Wizard
The Log Fireball
Fireball Princess Electro Wizard Lumberjack
The Log Fireball Princess
Fireball
P.E.K.K.A
Fireball The Log Princess Electro Wizard
Fireball Princess Electro Wizard
Fireball The Log Princess Electro Wizard

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