My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Tesla Elite Barbarians
The Log
Archers Goblin Gang Elite Barbarians
Earthquake
Archers Goblin Gang Tesla
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians P.E.K.K.A
Fireball
Archers Goblin Gang Tesla Elite Barbarians
Poison
Archers Goblin Gang
Lightning
Tesla Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Goblin Gang Tesla Fireball Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Goblin Gang

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Fireball P.E.K.K.A Archers
Archers
Zap Arrows Elite Barbarians P.E.K.K.A
Arrows
Zap Elite Barbarians Fireball P.E.K.K.A Archers
Goblin Gang
P.E.K.K.A
Tesla
Elite Barbarians
Zap Arrows Archers Fireball
Fireball
Zap Arrows Elite Barbarians
P.E.K.K.A
Zap Arrows Archers Goblin Gang

Defense Synergies 2 14

Zap
Fireball Archers Arrows Goblin Gang Tesla Elite Barbarians P.E.K.K.A
Archers
Zap Goblin Gang Tesla P.E.K.K.A
Arrows
Zap Tesla Fireball P.E.K.K.A
Goblin Gang
Tesla Zap Archers P.E.K.K.A
Tesla
Goblin Gang Zap Archers Arrows Fireball
Elite Barbarians
Zap
Fireball
Zap Arrows Tesla
P.E.K.K.A
Zap Archers Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball
Elite Barbarians P.E.K.K.A Zap Goblin Gang Tesla
Goblin Gang Tesla P.E.K.K.A Archers Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Goblin Gang
Arrows Elite Barbarians Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Zap Archers Tesla
Tesla Zap Archers Arrows Goblin Gang Fireball
Zap Arrows Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Tesla
Archers Goblin Gang Zap Arrows Tesla Fireball
Arrows Tesla Zap Archers Goblin Gang Fireball
Tesla P.E.K.K.A Zap Goblin Gang Elite Barbarians Fireball
Fireball Zap Arrows Goblin Gang Tesla P.E.K.K.A
Elite Barbarians P.E.K.K.A Goblin Gang Tesla
Zap Goblin Gang Tesla Elite Barbarians Fireball P.E.K.K.A
Tesla Arrows Goblin Gang Elite Barbarians Fireball P.E.K.K.A
Arrows Tesla Fireball Zap Archers Goblin Gang Elite Barbarians
Zap Arrows Archers Tesla Fireball
P.E.K.K.A Tesla Elite Barbarians
Goblin Gang Archers Arrows Tesla Elite Barbarians Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tesla Elite Barbarians Fireball P.E.K.K.A
Fireball Zap Archers Arrows Goblin Gang Tesla Elite Barbarians
Goblin Gang P.E.K.K.A Zap Elite Barbarians
Goblin Gang P.E.K.K.A Zap Tesla Elite Barbarians Fireball
P.E.K.K.A Goblin Gang Tesla Elite Barbarians
Arrows Fireball Zap Archers Goblin Gang Tesla
Goblin Gang P.E.K.K.A Archers Tesla Elite Barbarians Fireball
P.E.K.K.A Tesla Elite Barbarians
Zap P.E.K.K.A Elite Barbarians Fireball
P.E.K.K.A Goblin Gang Tesla
P.E.K.K.A Tesla Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Fireball
Elite Barbarians P.E.K.K.A Goblin Gang Tesla Fireball
Archers Tesla Fireball
Goblin Gang Tesla Elite Barbarians Zap Archers Fireball P.E.K.K.A
Arrows Zap Archers Tesla Elite Barbarians Fireball P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Zap
Arrows Fireball
Arrows Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Elite Barbarians Fireball
Zap Arrows Fireball
Fireball Zap Archers Arrows
Elite Barbarians Fireball
Arrows Fireball
Zap Arrows Elite Barbarians Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Zap Archers Arrows Fireball
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Elite Barbarians Zap Archers Arrows Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Arrows Fireball
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Goblin Gang
Arrows Zap Fireball
Zap Arrows Fireball
Elite Barbarians P.E.K.K.A
Zap Goblin Gang Elite Barbarians Fireball
Zap Fireball
Zap Fireball

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