My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Witch Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Giant Night Witch
Giant Snowball
Goblin Gang Hog Rider Witch Night Witch
Zap
Goblin Gang Witch Night Witch
Barbarian Barrel
Goblin Gang Wizard Witch Electro Wizard Night Witch
The Log
Goblin Gang Hog Rider Witch
Earthquake
Goblin Gang Hog Rider Witch
Arrows
Goblin Gang Witch Night Witch
Royal Delivery
Goblin Gang Hog Rider Wizard Witch Electro Wizard Night Witch
Fireball
Goblin Gang Hog Rider Wizard Witch Electro Wizard Night Witch
Poison
Goblin Gang Wizard Witch Electro Wizard Night Witch
Lightning
Wizard Witch Electro Wizard Night Witch
Rocket
Hog Rider Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Hog Rider Electro Wizard Night Witch Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Hog Rider Electro Wizard

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Electro Wizard Witch Night Witch
Goblin Gang
Hog Rider Giant
Hog Rider
Zap Goblin Gang Giant Wizard Witch Electro Wizard
Giant
Zap Night Witch Goblin Gang Hog Rider Wizard Witch Electro Wizard
Wizard
Hog Rider Giant
Witch
Zap Hog Rider Giant
Electro Wizard
Zap Hog Rider Giant
Night Witch
Giant Zap

Defense Synergies 1 7

Zap
Electro Wizard Goblin Gang Witch Night Witch
Goblin Gang
Zap Electro Wizard
Hog Rider
Giant
Wizard
Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Wizard Witch Night Witch
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
Zap Goblin Gang Witch Electro Wizard Night Witch
Goblin Gang Witch Electro Wizard Night Witch
Witch Night Witch Goblin Gang Electro Wizard
Goblin Gang Zap Electro Wizard Night Witch
Electro Wizard Zap Goblin Gang Wizard Witch Night Witch
Zap Electro Wizard
Witch Goblin Gang Night Witch
Goblin Gang Electro Wizard Night Witch
Goblin Gang Witch Electro Wizard Zap Wizard Night Witch
Zap Goblin Gang Wizard Witch Electro Wizard Night Witch
Night Witch Zap Goblin Gang Wizard Witch Electro Wizard
Wizard Zap Goblin Gang Witch Electro Wizard Night Witch
Goblin Gang Electro Wizard
Zap Goblin Gang Electro Wizard
Wizard Goblin Gang Witch Electro Wizard Night Witch
Zap Goblin Gang Wizard Witch Electro Wizard Night Witch
Zap Wizard Witch Electro Wizard
Electro Wizard
Goblin Gang Wizard Witch Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Witch Electro Wizard
Electro Wizard Zap Goblin Gang Wizard
Goblin Gang Zap Witch Electro Wizard
Goblin Gang Zap Electro Wizard Night Witch
Goblin Gang Witch Night Witch
Wizard Zap Goblin Gang Witch Electro Wizard
Goblin Gang Witch Electro Wizard Night Witch
Zap Electro Wizard Witch
Witch Goblin Gang
Witch
Zap Electro Wizard
Goblin Gang Wizard Witch Night Witch
Wizard Witch
Goblin Gang Witch Electro Wizard Zap Night Witch
Zap Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Wizard Zap
Wizard Zap Witch
Wizard Witch
Zap Wizard
Zap Wizard
Goblin Gang Electro Wizard Night Witch
Zap Wizard Electro Wizard
Zap Wizard
Zap
Zap Wizard Witch
Wizard
Night Witch
Zap Wizard Electro Wizard
Zap Wizard Witch
Night Witch
Wizard
Zap
Zap Wizard Witch
Witch
Zap Wizard Witch Electro Wizard
Zap Wizard Witch
Zap
Zap Wizard Witch Electro Wizard Night Witch
Zap Electro Wizard Wizard Witch
Night Witch
Zap Wizard Night Witch
Zap Electro Wizard
Wizard
Zap Electro Wizard Goblin Gang Witch Night Witch
Zap Wizard Witch Electro Wizard
Goblin Gang Wizard Electro Wizard
Zap Wizard
Zap
Zap Goblin Gang Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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