My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Minion Horde Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Skeleton Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Minion Horde Clone Giant Skeleton Night Witch
Giant Snowball
Minions Minion Horde Clone Night Witch
Zap
Minions Minion Horde Clone Night Witch
Barbarian Barrel
Clone Giant Skeleton Night Witch
The Log
Clone Giant Skeleton
Earthquake
Clone
Arrows
Minions Minion Horde Clone Night Witch
Royal Delivery
Minions Minion Horde Clone Giant Skeleton Night Witch
Fireball
Minions Minion Horde Clone Night Witch
Poison
Minions Minion Horde Clone Night Witch
Lightning
Night Witch
Rocket
Minion Horde Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Clone Tornado Giant Skeleton Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Clone Tornado Night Witch Minion Horde Giant Skeleton Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Clone Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Golem Giant Skeleton Night Witch
Minions
Clone Giant Skeleton Golem
Minion Horde
Clone Giant Skeleton Golem
Clone
Giant Skeleton Golem Night Witch Minions Minion Horde
Tornado
Giant Skeleton Golem Night Witch
Giant Skeleton
Clone Arrows Minions Minion Horde Tornado Night Witch
Golem
Arrows Clone Night Witch Minions Minion Horde Tornado
Night Witch
Clone Golem Arrows Tornado Giant Skeleton

Defense Synergies 0 5

Arrows
Tornado Giant Skeleton
Minions
Giant Skeleton
Minion Horde
Tornado
Clone
Tornado
Arrows Minion Horde Giant Skeleton
Giant Skeleton
Arrows Minions Tornado
Golem
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Minion Horde
Minion Horde Minions Night Witch
Minion Horde Tornado Minions Giant Skeleton Night Witch
Minion Horde Night Witch Minions
Arrows Tornado Giant Skeleton
Arrows Tornado Minions Night Witch
Minions Minion Horde Tornado Arrows Night Witch
Arrows Giant Skeleton
Minion Horde Minions Tornado Night Witch
Tornado Minion Horde Giant Skeleton Night Witch
Minions Minion Horde Arrows Tornado Giant Skeleton Night Witch
Arrows Minions Minion Horde Tornado Night Witch
Minion Horde Night Witch Minions Giant Skeleton
Arrows Minions Minion Horde Tornado Night Witch
Minion Horde
Minion Horde Tornado
Minion Horde Arrows Minions Tornado Night Witch
Arrows Minions Minion Horde Tornado Night Witch
Arrows Tornado Minions Giant Skeleton
Tornado
Arrows Minions Minion Horde Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton
Arrows
Giant Skeleton Minions Minion Horde
Giant Skeleton Minion Horde Tornado Night Witch
Giant Skeleton Minion Horde Night Witch
Arrows Minions Minion Horde Tornado
Minions Minion Horde Giant Skeleton Night Witch
Giant Skeleton Minion Horde
Minion Horde Giant Skeleton Minions Tornado
Minion Horde
Minions Minion Horde Giant Skeleton
Arrows Tornado Giant Skeleton
Giant Skeleton Minion Horde Night Witch
Minion Horde
Minions Minion Horde Tornado Giant Skeleton Night Witch
Arrows Minions Minion Horde Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Giant Skeleton
Arrows Tornado
Arrows Minion Horde Giant Skeleton
Arrows Giant Skeleton
Arrows Minion Horde
Arrows Minions Minion Horde Tornado
Arrows Minion Horde Tornado
Arrows Tornado
Arrows Tornado
Minions Minion Horde Tornado Night Witch
Arrows Minion Horde Tornado
Arrows Tornado
Arrows Minions Minion Horde
Arrows
Arrows Minion Horde
Arrows Minion Horde
Arrows Tornado
Minions Minion Horde Night Witch
Arrows
Arrows Tornado
Minions Minion Horde Giant Skeleton Night Witch
Arrows Tornado
Tornado
Arrows Minion Horde
Arrows Tornado
Minion Horde
Arrows Tornado
Arrows Tornado
Arrows Tornado
Arrows Minion Horde Tornado Night Witch
Minions Minion Horde
Minion Horde Night Witch
Arrows Minion Horde Night Witch
Arrows Minion Horde
Minion Horde Giant Skeleton
Arrows
Minion Horde Minions Night Witch
Arrows Tornado
Arrows
Minion Horde
Arrows
Arrows Tornado Giant Skeleton
Minion Horde
Minions Minion Horde Tornado Giant Skeleton
Tornado
Tornado Giant Skeleton

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