My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Giant Goblin Hut Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Night Witch
Giant Snowball
Bomber Goblin Hut Night Witch
Zap
Bomber Goblin Hut Night Witch
Barbarian Barrel
Bomber Knight Goblin Hut Electro Wizard Night Witch
The Log
Bomber Goblin Hut
Earthquake
Bomber Goblin Hut
Arrows
Bomber Goblin Hut Night Witch
Royal Delivery
Bomber Knight Goblin Hut Electro Wizard Night Witch
Fireball
Bomber Goblin Hut Electro Wizard Night Witch
Poison
Bomber Goblin Hut Electro Wizard Night Witch
Lightning
Knight Goblin Hut Electro Wizard Night Witch
Rocket
Goblin Hut Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Knight Poison Electro Wizard Night Witch Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Knight Poison

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight
Arrows
Giant Knight Night Witch
Knight
Bomber Arrows Goblin Hut Poison Electro Wizard Night Witch
Giant
Bomber Arrows Poison Night Witch Goblin Hut Electro Wizard
Goblin Hut
Knight Giant
Poison
Giant Knight Night Witch
Electro Wizard
Knight Giant
Night Witch
Giant Arrows Knight Poison

Defense Synergies 2 9

Bomber
Knight Electro Wizard
Arrows
Knight Goblin Hut
Knight
Bomber Electro Wizard Arrows Goblin Hut Poison Night Witch
Giant
Goblin Hut
Arrows Knight Electro Wizard
Poison
Knight Electro Wizard
Electro Wizard
Knight Bomber Goblin Hut Poison Night Witch
Night Witch
Knight Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Goblin Hut Electro Wizard
Bomber Knight Goblin Hut Electro Wizard Night Witch
Goblin Hut Bomber Knight Electro Wizard Night Witch
Goblin Hut Night Witch Bomber Knight Electro Wizard
Bomber Arrows Poison
Arrows Bomber Electro Wizard Night Witch
Electro Wizard Arrows Goblin Hut Poison Night Witch
Arrows Poison Electro Wizard
Goblin Hut Night Witch
Knight Bomber Electro Wizard Night Witch
Poison Electro Wizard Bomber Arrows Knight Goblin Hut Night Witch
Arrows Goblin Hut Poison Electro Wizard Night Witch
Goblin Hut Night Witch Bomber Knight Electro Wizard
Bomber Arrows Goblin Hut Poison Electro Wizard Night Witch
Knight Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Bomber Arrows Knight Goblin Hut Poison Electro Wizard Night Witch
Arrows Bomber Knight Goblin Hut Electro Wizard Night Witch
Arrows Poison Bomber Knight Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Bomber Arrows Knight Poison Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Hut Electro Wizard
Poison Electro Wizard Bomber Arrows Knight
Knight Goblin Hut Electro Wizard
Knight Electro Wizard Night Witch
Knight Goblin Hut Night Witch
Arrows Poison Goblin Hut Electro Wizard
Knight Goblin Hut Electro Wizard Night Witch
Knight
Electro Wizard Knight Goblin Hut Poison
Goblin Hut
Knight Goblin Hut
Arrows Poison Electro Wizard
Knight Night Witch
Bomber
Goblin Hut Electro Wizard Bomber Knight Poison Night Witch
Arrows Poison Bomber Goblin Hut Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Knight
Arrows Poison Electro Wizard
Arrows Goblin Hut Poison
Arrows Knight Poison
Bomber Poison Arrows
Arrows Poison
Bomber Arrows Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard Night Witch
Poison Arrows Knight Electro Wizard
Poison Arrows
Poison Knight Goblin Hut
Arrows Poison
Arrows Goblin Hut Poison
Bomber Arrows Goblin Hut Poison
Arrows Goblin Hut Poison
Arrows Poison
Bomber Night Witch
Bomber Arrows Poison Electro Wizard
Bomber Arrows Poison
Poison Night Witch
Arrows Poison
Arrows Poison
Arrows Poison Bomber
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard Night Witch
Electro Wizard Goblin Hut Poison
Night Witch
Poison Bomber Arrows Night Witch
Arrows Poison Electro Wizard
Arrows Poison
Electro Wizard Goblin Hut Night Witch
Poison Arrows Electro Wizard
Arrows
Poison Knight Electro Wizard
Arrows Bomber Poison
Arrows Poison
Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard

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