My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Miner
Giant Snowball
Fire Spirit Minions Barbarians Musketeer Hog Rider Miner
Zap
Fire Spirit Minions
Barbarian Barrel
Fire Spirit Barbarians Musketeer
The Log
Fire Spirit Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Fire Spirit Minions
Royal Delivery
Fire Spirit Minions Barbarians Musketeer Hog Rider Miner
Fireball
Minions Barbarians Musketeer Hog Rider
Poison
Minions Barbarians Musketeer
Lightning
Musketeer
Rocket
Barbarians Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Minions Miner Musketeer Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Minions

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Hog Rider Miner Zap
Zap
Hog Rider Miner Fire Spirit Minions Musketeer The Log
Minions
Hog Rider Miner Zap
Barbarians
Hog Rider
Musketeer
Hog Rider Zap The Log Miner
Hog Rider
Fire Spirit Zap Minions Musketeer The Log Barbarians
The Log
Hog Rider Zap Musketeer Miner
Miner
Fire Spirit Zap Minions Musketeer The Log

Defense Synergies 1 11

Fire Spirit
Zap The Log
Zap
Fire Spirit Minions Barbarians Musketeer The Log Miner
Minions
Zap Musketeer The Log
Barbarians
Zap
Musketeer
The Log Zap Minions Miner
Hog Rider
The Log
Musketeer Fire Spirit Zap Minions Miner
Miner
Zap Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Musketeer The Log
Barbarians Zap Minions Musketeer The Log
Barbarians Fire Spirit Minions Musketeer
Barbarians Minions Musketeer
Barbarians The Log
The Log Fire Spirit Zap Minions Musketeer
Minions Musketeer Fire Spirit Zap
Zap Barbarians Musketeer The Log
Barbarians Minions Musketeer
Fire Spirit Barbarians Musketeer Miner
Minions Barbarians Zap Musketeer The Log
Minions Musketeer Zap
Barbarians Fire Spirit Zap Minions Musketeer The Log
Fire Spirit Zap Minions Barbarians The Log
Barbarians
Barbarians Zap The Log
Barbarians Minions Musketeer
Fire Spirit Zap Minions Barbarians Musketeer The Log
Zap The Log Fire Spirit Minions Barbarians Musketeer
Barbarians Musketeer
Fire Spirit Minions Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Musketeer The Log Miner
Barbarians Zap Minions Musketeer The Log
Zap Barbarians Musketeer The Log
Barbarians Musketeer
Fire Spirit Zap Minions Musketeer
Minions Barbarians Musketeer
Barbarians
Zap Minions Barbarians The Log
Barbarians Musketeer
Minions Barbarians Musketeer
Zap Barbarians The Log
Barbarians
Barbarians Musketeer
Barbarians Zap Minions Musketeer The Log
Minions Zap Barbarians Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Zap Musketeer The Log Miner
The Log Miner
Barbarians Musketeer The Log
Fire Spirit Zap The Log
Fire Spirit Zap Minions Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit Zap
The Log Miner Zap
Fire Spirit Minions Musketeer
Miner Zap Musketeer The Log
Fire Spirit Zap Musketeer
Fire Spirit Musketeer The Log Miner
Minions Musketeer
Zap Musketeer The Log
Zap Musketeer The Log
Musketeer The Log
Minions
Fire Spirit Zap Musketeer The Log
Fire Spirit Zap The Log Miner
Minions Musketeer The Log
Musketeer The Log
Zap Barbarians Musketeer The Log
Zap The Log Fire Spirit
The Log Miner Zap Musketeer
Zap Musketeer The Log Miner
Miner Zap Musketeer The Log
Fire Spirit Zap Musketeer
Zap Minions Musketeer
Zap Musketeer The Log Miner
Zap
The Log
Zap Fire Spirit Minions Barbarians Musketeer
Fire Spirit Zap Musketeer
The Log
Miner Musketeer
The Log Zap Musketeer
Zap
Musketeer
Zap Minions Musketeer The Log
Zap Musketeer
Zap Musketeer The Log Miner

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