My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider
Giant Snowball
Minion Horde Musketeer Hog Rider
Zap
Minion Horde
Barbarian Barrel
Elite Barbarians Musketeer Wizard
The Log
Elite Barbarians Musketeer Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Elite Barbarians Musketeer Hog Rider Wizard P.E.K.K.A
Fireball
Minion Horde Elite Barbarians Musketeer Hog Rider Wizard
Poison
Minion Horde Musketeer Wizard
Lightning
Elite Barbarians Musketeer Wizard
Rocket
Minion Horde Elite Barbarians Musketeer Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Musketeer Hog Rider Minion Horde Wizard Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Rage Musketeer Hog Rider

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider P.E.K.K.A Minion Horde Musketeer
Minion Horde
Rage Zap Hog Rider
Elite Barbarians
Zap Rage Hog Rider Wizard
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Zap Musketeer Rage Minion Horde Elite Barbarians Wizard
Wizard
Elite Barbarians Hog Rider Rage P.E.K.K.A
Rage
Minion Horde Elite Barbarians Hog Rider Wizard
P.E.K.K.A
Zap Musketeer Wizard

Defense Synergies 0 7

Zap
Minion Horde Elite Barbarians Musketeer P.E.K.K.A
Minion Horde
Zap
Elite Barbarians
Zap Wizard
Musketeer
Zap P.E.K.K.A
Hog Rider
Wizard
Elite Barbarians P.E.K.K.A
Rage
P.E.K.K.A
Zap Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians P.E.K.K.A Zap Musketeer
Minion Horde P.E.K.K.A Elite Barbarians Musketeer
Minion Horde Elite Barbarians P.E.K.K.A Musketeer
Elite Barbarians P.E.K.K.A
Zap Musketeer
Minion Horde Musketeer Zap Wizard
Zap Musketeer P.E.K.K.A
Minion Horde P.E.K.K.A Elite Barbarians Musketeer
Elite Barbarians Minion Horde Musketeer
Minion Horde Zap Musketeer Wizard
Minion Horde Musketeer Zap Wizard
Minion Horde P.E.K.K.A Zap Elite Barbarians Musketeer Wizard
Wizard Zap Minion Horde P.E.K.K.A
Elite Barbarians P.E.K.K.A Minion Horde
Minion Horde Zap Elite Barbarians P.E.K.K.A
Minion Horde Wizard Elite Barbarians Musketeer P.E.K.K.A
Zap Minion Horde Elite Barbarians Musketeer Wizard
Zap Wizard Musketeer
P.E.K.K.A Elite Barbarians Musketeer
Wizard Minion Horde Elite Barbarians Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A
Zap Elite Barbarians Musketeer Wizard
P.E.K.K.A Zap Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Zap Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Minion Horde Elite Barbarians Musketeer
Wizard Zap Minion Horde Musketeer
P.E.K.K.A Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Minion Horde Elite Barbarians
Zap Minion Horde P.E.K.K.A Elite Barbarians
P.E.K.K.A Minion Horde Musketeer
P.E.K.K.A Minion Horde Elite Barbarians Musketeer
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Minion Horde Wizard
Wizard Minion Horde Musketeer
Elite Barbarians Zap Minion Horde Musketeer P.E.K.K.A
Zap Minion Horde Elite Barbarians Musketeer Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer
Zap Musketeer
Minion Horde
Musketeer
Wizard Zap Minion Horde
Wizard Zap Minion Horde Musketeer
Minion Horde Musketeer Wizard
Zap Wizard
Zap Wizard
Minion Horde Elite Barbarians Musketeer
Zap Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Elite Barbarians Musketeer
Minion Horde Musketeer
Zap Elite Barbarians Musketeer
Zap Minion Horde Musketeer Wizard
Minion Horde Musketeer Wizard
Minion Horde
Zap Musketeer Wizard
Zap Wizard
Minion Horde Musketeer
Wizard
Musketeer
Zap Minion Horde Musketeer
Zap Wizard
Minion Horde
Zap Musketeer Wizard
Zap Musketeer Wizard
Zap Musketeer
Elite Barbarians Zap Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard
Minion Horde Elite Barbarians
Zap Minion Horde Musketeer Wizard
Zap Minion Horde
P.E.K.K.A Minion Horde
Wizard
Zap Minion Horde Musketeer
Zap Musketeer Wizard
Minion Horde Musketeer Wizard
Zap Musketeer Wizard
Zap
Minion Horde Elite Barbarians Musketeer P.E.K.K.A
Zap Minion Horde Elite Barbarians Musketeer
Zap Musketeer
Zap Musketeer

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