My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Musketeer Hog Rider
Zap
Archers Goblin Gang Mortar
Barbarian Barrel
Archers Knight Goblin Gang Mortar Musketeer
The Log
Archers Goblin Gang Musketeer Hog Rider
Earthquake
Archers Goblin Gang Mortar Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Knight Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Archers Goblin Gang Mortar Musketeer Hog Rider
Poison
Archers Goblin Gang Mortar Musketeer
Lightning
Knight Mortar Musketeer
Rocket
Mortar Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Knight Goblin Gang Mortar Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Arrows Knight Goblin Gang

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Arrows Mortar Hog Rider P.E.K.K.A
Arrows
Hog Rider P.E.K.K.A Archers Knight Mortar
Knight
Archers Goblin Gang Mortar Musketeer Hog Rider Arrows
Goblin Gang
Knight Hog Rider Mortar P.E.K.K.A
Mortar
Knight Archers Arrows Goblin Gang Musketeer Hog Rider
Musketeer
Knight Hog Rider Mortar P.E.K.K.A
Hog Rider
Arrows Knight Goblin Gang Musketeer Archers Mortar
P.E.K.K.A
Arrows Archers Goblin Gang Musketeer

Defense Synergies 4 11

Archers
Knight Goblin Gang Mortar P.E.K.K.A
Arrows
Knight Mortar P.E.K.K.A
Knight
Archers Goblin Gang Musketeer Arrows Mortar
Goblin Gang
Knight Musketeer Archers Mortar P.E.K.K.A
Mortar
Archers Arrows Knight Goblin Gang Musketeer
Musketeer
Knight Goblin Gang Mortar P.E.K.K.A
Hog Rider
P.E.K.K.A
Archers Arrows Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Musketeer
P.E.K.K.A Knight Goblin Gang Mortar Musketeer
Goblin Gang Mortar P.E.K.K.A Archers Knight Musketeer
P.E.K.K.A Knight Goblin Gang Mortar Musketeer
Arrows P.E.K.K.A
Arrows Goblin Gang Archers Musketeer
Musketeer Archers Arrows Goblin Gang Mortar
Arrows Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar Musketeer
Knight Goblin Gang Archers Musketeer
Archers Goblin Gang Arrows Knight Musketeer
Arrows Musketeer Archers Goblin Gang
Mortar P.E.K.K.A Knight Goblin Gang Musketeer
Arrows Goblin Gang Mortar P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A
Arrows Knight Goblin Gang Mortar Musketeer P.E.K.K.A
Arrows Mortar Archers Knight Goblin Gang Musketeer
Arrows Mortar Archers Knight Musketeer
P.E.K.K.A Mortar Musketeer
Goblin Gang Archers Arrows Knight Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Archers P.E.K.K.A
Archers Arrows Knight Goblin Gang Mortar Musketeer
Goblin Gang P.E.K.K.A Knight Musketeer
Goblin Gang P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Goblin Gang Musketeer
Arrows Archers Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Archers Knight Musketeer
P.E.K.K.A Knight
P.E.K.K.A Knight Mortar
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Knight Musketeer
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang
Archers Musketeer
Goblin Gang Archers Knight Mortar Musketeer P.E.K.K.A
Arrows Archers Musketeer P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Musketeer
Arrows Mortar Musketeer
Arrows
Arrows Knight Musketeer
Arrows Mortar
Arrows Musketeer
Archers Arrows Mortar Musketeer
Arrows
Arrows Mortar
Goblin Gang Musketeer
Arrows Knight Mortar Musketeer
Archers Arrows Musketeer
Knight Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Archers Arrows Mortar Musketeer
Arrows Mortar
Musketeer
Arrows
Musketeer
Arrows Mortar Musketeer
Arrows Mortar
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Arrows Mortar Musketeer
Archers Arrows Musketeer
Musketeer
Arrows Mortar Musketeer
Arrows
P.E.K.K.A
Arrows
Archers Goblin Gang Musketeer
Archers Arrows Musketeer
Arrows
Knight Goblin Gang Musketeer
Arrows Mortar Musketeer
Arrows
Musketeer P.E.K.K.A
Goblin Gang Musketeer
Musketeer
Mortar Musketeer

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