My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Giant
Giant Snowball
Archers Barbarians Minion Horde
Zap
Archers Mortar Minion Horde
Barbarian Barrel
Archers Mortar Barbarians Wizard
The Log
Archers Barbarians
Earthquake
Archers Mortar Barbarians
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Wizard
Fireball
Archers Mortar Barbarians Minion Horde Wizard
Poison
Archers Mortar Barbarians Minion Horde Wizard
Lightning
Mortar Wizard
Rocket
Mortar Barbarians Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Mortar Barbarians Minion Horde Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Mortar

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Archers Mortar Minion Horde
Archers
Zap Arrows Mortar Giant
Arrows
Zap Giant Archers Mortar
Mortar
Zap Archers Arrows
Barbarians
Minion Horde
Zap Giant
Giant
Zap Arrows Archers Minion Horde Wizard
Wizard
Giant

Defense Synergies 0 10

Zap
Archers Arrows Mortar Barbarians Minion Horde
Archers
Zap Mortar
Arrows
Zap Mortar Barbarians
Mortar
Zap Archers Arrows Wizard
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Giant
Wizard
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde Wizard
Barbarians Minion Horde Zap Mortar
Mortar Barbarians Minion Horde Archers
Barbarians Minion Horde Mortar
Arrows Barbarians
Arrows Zap Archers
Minion Horde Zap Archers Arrows Mortar Wizard
Zap Arrows Barbarians
Barbarians Minion Horde Mortar
Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Zap Arrows Wizard
Arrows Minion Horde Zap Archers Wizard
Mortar Barbarians Minion Horde Zap Wizard
Wizard Zap Arrows Mortar Barbarians Minion Horde
Barbarians Mortar Minion Horde
Barbarians Minion Horde Zap Mortar
Barbarians Minion Horde Wizard Arrows Mortar
Arrows Mortar Zap Archers Barbarians Minion Horde Wizard
Zap Arrows Mortar Wizard Archers Barbarians
Barbarians Mortar
Wizard Archers Arrows Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Arrows Mortar Wizard
Barbarians Zap Minion Horde
Zap Barbarians Minion Horde
Barbarians Minion Horde
Arrows Wizard Zap Archers Minion Horde
Archers Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Mortar Barbarians
Barbarians Minion Horde
Barbarians Minion Horde
Zap Arrows Barbarians
Barbarians Minion Horde Wizard
Wizard Archers Barbarians Minion Horde
Barbarians Zap Archers Mortar Minion Horde
Arrows Zap Archers Barbarians Minion Horde Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde
Arrows Mortar Zap
Arrows Minion Horde
Arrows Barbarians
Wizard Zap Arrows Mortar Minion Horde
Arrows Wizard Zap Minion Horde
Archers Arrows Mortar Minion Horde Wizard
Arrows Zap Wizard
Arrows Zap Mortar Wizard
Minion Horde
Zap Arrows Mortar Minion Horde Wizard
Zap Archers Arrows Wizard
Mortar
Arrows Mortar Minion Horde
Zap Arrows Mortar
Zap Arrows Mortar Minion Horde Wizard
Arrows Mortar Minion Horde Wizard
Arrows Mortar
Minion Horde
Zap Archers Arrows Mortar Wizard
Zap Arrows Mortar Wizard
Minion Horde
Arrows Wizard
Zap Arrows Mortar Barbarians Minion Horde
Zap Arrows Mortar Wizard
Minion Horde
Arrows Mortar Zap Wizard
Zap Arrows Mortar Wizard
Zap Arrows Mortar
Zap Archers Arrows Minion Horde Wizard
Zap Minion Horde Wizard
Minion Horde
Zap Arrows Mortar Minion Horde Wizard
Zap Arrows Minion Horde
Minion Horde
Arrows Wizard
Zap Minion Horde Archers Barbarians
Zap Archers Arrows Wizard
Arrows
Minion Horde Wizard
Arrows Zap Mortar Wizard
Zap Arrows
Minion Horde
Zap Minion Horde
Zap
Zap Mortar

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