My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde
Giant Snowball
Archers Cannon Barbarians Minion Horde
Zap
Archers Cannon Mortar Minion Horde
Barbarian Barrel
Archers Cannon Mortar Barbarians
The Log
Archers Cannon Barbarians
Earthquake
Archers Cannon Mortar Barbarians Elixir Collector
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde
Fireball
Archers Cannon Mortar Barbarians Minion Horde Elixir Collector
Poison
Archers Cannon Mortar Barbarians Minion Horde Elixir Collector
Lightning
Cannon Mortar Elixir Collector
Rocket
Mortar Barbarians Minion Horde Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Elixir Collector

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Cannon Mortar Barbarians Minion Horde Rocket Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Cannon Mortar

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Mortar
Arrows
Archers Mortar
Cannon
Mortar
Archers Arrows Rocket
Barbarians
Minion Horde
Rocket
Mortar
Elixir Collector

Defense Synergies 0 7

Archers
Cannon Mortar
Arrows
Cannon Mortar Barbarians
Cannon
Archers Arrows Rocket
Mortar
Archers Arrows
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians
Rocket
Cannon
Elixir Collector

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Mortar Minion Horde
Barbarians Minion Horde Cannon Mortar
Cannon Mortar Barbarians Minion Horde Rocket Archers
Cannon Barbarians Minion Horde Mortar
Arrows Barbarians Rocket
Arrows Archers Cannon
Minion Horde Rocket Archers Arrows Cannon Mortar
Rocket Arrows Cannon Barbarians
Cannon Barbarians Minion Horde Mortar
Archers Cannon Barbarians Minion Horde
Archers Barbarians Minion Horde Arrows Cannon
Arrows Minion Horde Archers
Cannon Mortar Barbarians Minion Horde Rocket
Rocket Arrows Cannon Mortar Barbarians Minion Horde
Barbarians Cannon Mortar Minion Horde
Barbarians Minion Horde Rocket Cannon Mortar
Barbarians Minion Horde Arrows Cannon Mortar
Arrows Cannon Mortar Archers Barbarians Minion Horde
Arrows Mortar Archers Cannon Barbarians
Barbarians Cannon Mortar
Archers Arrows Cannon Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers
Archers Arrows Mortar Rocket
Barbarians Minion Horde Rocket
Rocket Barbarians Minion Horde
Barbarians Cannon Minion Horde
Arrows Rocket Archers Minion Horde
Rocket Archers Barbarians Minion Horde
Barbarians Minion Horde
Minion Horde Rocket Mortar Barbarians
Cannon Barbarians Minion Horde
Barbarians Minion Horde
Rocket Arrows Barbarians
Barbarians Rocket Cannon Minion Horde
Archers Cannon Barbarians Minion Horde
Barbarians Archers Mortar Minion Horde Rocket
Arrows Archers Cannon Barbarians Minion Horde

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Minion Horde
Arrows Barbarians Rocket
Rocket Arrows Mortar Minion Horde
Arrows Minion Horde Rocket
Archers Arrows Mortar Minion Horde
Arrows
Arrows Mortar
Rocket Minion Horde
Rocket Arrows Mortar Minion Horde
Archers Arrows Rocket
Rocket Mortar
Arrows Mortar Minion Horde Rocket
Arrows Mortar
Rocket Arrows Mortar Minion Horde
Arrows Mortar Minion Horde Rocket
Arrows Mortar Rocket
Minion Horde Rocket
Rocket Archers Arrows Mortar
Rocket Arrows Mortar
Rocket Minion Horde
Rocket Arrows
Rocket
Rocket Arrows Mortar Barbarians Minion Horde
Arrows Mortar
Minion Horde
Arrows Mortar
Arrows Mortar
Rocket Arrows Mortar
Archers Arrows Minion Horde
Rocket Minion Horde
Minion Horde
Arrows Mortar Minion Horde Rocket
Rocket Arrows Minion Horde
Minion Horde
Rocket Arrows
Minion Horde Archers Barbarians Rocket
Rocket Archers Arrows
Arrows
Minion Horde Rocket
Arrows Mortar
Rocket Arrows
Minion Horde
Minion Horde Rocket
Rocket
Mortar Rocket

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