My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Goblin Gang
Giant Snowball
Spear Goblins Bats Archers Goblin Gang
Zap
Spear Goblins Bats Archers Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Archers Knight Goblin Gang Mortar
The Log
Spear Goblins Archers Goblin Gang
Earthquake
Spear Goblins Archers Goblin Gang Mortar
Arrows
Spear Goblins Bats Archers Goblin Gang
Royal Delivery
Spear Goblins Bats Archers Knight Goblin Gang
Fireball
Archers Goblin Gang Mortar
Poison
Spear Goblins Bats Archers Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Archers Arrows Knight Goblin Gang Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Archers

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Goblin Gang Mortar
Bats
Knight Mortar
Archers
Knight Arrows Mortar
Arrows
Archers Knight Mortar
Knight
Spear Goblins Bats Archers Goblin Gang Mortar Arrows The Log
Goblin Gang
Knight Spear Goblins Mortar
Mortar
Knight Spear Goblins Bats Archers Arrows Goblin Gang The Log
The Log
Knight Mortar

Defense Synergies 4 18

Spear Goblins
Knight Bats Archers Arrows Goblin Gang Mortar The Log
Bats
Knight Spear Goblins Mortar The Log
Archers
Knight Spear Goblins Goblin Gang Mortar The Log
Arrows
Spear Goblins Knight Mortar
Knight
Spear Goblins Bats Archers Goblin Gang Arrows Mortar The Log
Goblin Gang
Knight Spear Goblins Archers Mortar The Log
Mortar
Spear Goblins Bats Archers Arrows Knight Goblin Gang The Log
The Log
Spear Goblins Bats Archers Knight Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar The Log
Bats Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Bats Archers Knight
Bats Knight Goblin Gang Mortar
Arrows The Log
Arrows Goblin Gang The Log Spear Goblins Bats Archers
Bats Spear Goblins Archers Arrows Goblin Gang Mortar
Arrows The Log
Goblin Gang Mortar
Knight Goblin Gang Spear Goblins Archers
Bats Archers Goblin Gang Spear Goblins Arrows Knight The Log
Arrows Spear Goblins Bats Archers Goblin Gang
Mortar Bats Knight Goblin Gang The Log
Bats Arrows Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar The Log
Bats Arrows Knight Goblin Gang Mortar
Arrows Mortar Spear Goblins Bats Archers Knight Goblin Gang The Log
Arrows Mortar The Log Spear Goblins Bats Archers Knight
Mortar
Goblin Gang Spear Goblins Bats Archers Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins Archers
Archers Arrows Knight Goblin Gang Mortar The Log
Goblin Gang Spear Goblins Bats Knight The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Arrows Bats Archers Goblin Gang
Goblin Gang Spear Goblins Bats Archers Knight
Knight
Spear Goblins Bats Knight Mortar The Log
Goblin Gang
Bats Knight
Arrows The Log
Knight Goblin Gang
Archers
Goblin Gang Spear Goblins Bats Archers Knight Mortar The Log
Bats Arrows Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar The Log
Arrows The Log
Arrows Knight The Log
Arrows Mortar The Log
Arrows Spear Goblins Bats
Archers Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Bats Goblin Gang
Arrows Knight Mortar The Log
Archers Arrows
Knight Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Spear Goblins Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Bats
Archers Arrows Mortar The Log
Arrows Mortar The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Bats Archers Arrows
Bats
Arrows Mortar The Log
Arrows
Arrows The Log
Spear Goblins Bats Archers Goblin Gang
Archers Arrows
Arrows The Log
Knight Goblin Gang
Arrows The Log Mortar
Arrows
Bats Goblin Gang The Log
Bats
Mortar The Log

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