My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Goblin Gang
Giant Snowball
Bats Minions Goblin Gang Lumberjack
Zap
Bats Minions Goblin Gang
Barbarian Barrel
Goblin Gang Electro Wizard Lumberjack
The Log
Goblin Gang Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Minions Goblin Gang
Royal Delivery
Bats Minions Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Fireball
Minions Goblin Gang Electro Wizard Lumberjack
Poison
Bats Minions Goblin Gang Electro Wizard
Lightning
Electro Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Minions Goblin Gang Poison Electro Wizard Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Minions Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Minions P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Wizard Bats Minions Poison Lumberjack
Minions
Bats Zap P.E.K.K.A Lumberjack
Goblin Gang
P.E.K.K.A
Poison
P.E.K.K.A Zap
P.E.K.K.A
Zap Poison Electro Wizard Bats Minions Goblin Gang Lumberjack
Electro Wizard
Zap P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Minions P.E.K.K.A Electro Wizard

Defense Synergies 1 19

Bats
Zap Minions P.E.K.K.A Electro Wizard Lumberjack
Zap
Electro Wizard Bats Minions Goblin Gang Poison P.E.K.K.A Lumberjack
Minions
Bats Zap P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang
Zap P.E.K.K.A Electro Wizard Lumberjack
Poison
Zap Electro Wizard
P.E.K.K.A
Bats Zap Minions Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Minions Goblin Gang Poison P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Minions Goblin Gang Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Bats Minions Electro Wizard
P.E.K.K.A Lumberjack Bats Minions Goblin Gang Electro Wizard
Poison P.E.K.K.A Lumberjack
Goblin Gang Bats Zap Minions Electro Wizard Lumberjack
Bats Minions Electro Wizard Zap Goblin Gang Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Minions Goblin Gang Lumberjack
Goblin Gang Electro Wizard Lumberjack
Bats Minions Goblin Gang Poison Electro Wizard Zap Lumberjack
Minions Bats Zap Goblin Gang Poison Electro Wizard
P.E.K.K.A Lumberjack Bats Zap Minions Goblin Gang Electro Wizard
Bats Zap Minions Goblin Gang Poison P.E.K.K.A Electro Wizard Lumberjack
P.E.K.K.A Goblin Gang Electro Wizard Lumberjack
Zap Goblin Gang P.E.K.K.A Electro Wizard Lumberjack
Bats Minions Goblin Gang Poison P.E.K.K.A Electro Wizard Lumberjack
Bats Zap Minions Goblin Gang Electro Wizard Lumberjack
Zap Poison Bats Minions Electro Wizard Lumberjack
P.E.K.K.A Electro Wizard Lumberjack
Goblin Gang Bats Minions Poison P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Goblin Gang Lumberjack
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Minions Electro Wizard
Goblin Gang P.E.K.K.A Lumberjack Bats Zap Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Poison Bats Zap Minions Goblin Gang Electro Wizard
Goblin Gang P.E.K.K.A Bats Minions Electro Wizard Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Electro Wizard Bats Minions Poison
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Minions Lumberjack
P.E.K.K.A Zap Poison Electro Wizard
P.E.K.K.A Goblin Gang Lumberjack
Goblin Gang Electro Wizard Bats Zap Minions Poison P.E.K.K.A Lumberjack
Bats Minions Poison Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Electro Wizard
Poison
Poison
Poison Zap
Poison Bats Zap Minions
Poison
Poison Zap
Poison Zap
Bats Minions Goblin Gang Poison Electro Wizard Lumberjack
Poison Zap Electro Wizard
Poison Zap
Poison
Minions Poison
Zap Poison
Zap Poison
Poison
Poison
Bats Minions
Zap Poison Electro Wizard
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison
Poison Zap Electro Wizard
Zap Poison
Poison Zap
Poison Bats Zap Electro Wizard
Zap Electro Wizard Bats Minions Poison
Poison Zap
Zap Poison Electro Wizard
P.E.K.K.A
Poison
Zap Electro Wizard Bats Minions Goblin Gang
Poison Zap Electro Wizard
Poison Goblin Gang Electro Wizard Lumberjack
Zap Poison
Zap Poison
P.E.K.K.A
Zap Bats Minions Goblin Gang Poison Electro Wizard
Bats Zap Poison Electro Wizard
Poison Zap Electro Wizard

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