My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Goblin Gang Giant Skeleton Army
Giant Snowball
Goblins Spear Goblins Minions Goblin Gang Skeleton Army
Zap
Goblins Spear Goblins Minions Goblin Gang Skeleton Army
Barbarian Barrel
Goblins Spear Goblins Goblin Gang Skeleton Army
The Log
Goblins Spear Goblins Goblin Gang Skeleton Army
Earthquake
Spear Goblins Goblin Gang Skeleton Army
Arrows
Goblins Spear Goblins Minions Goblin Gang Skeleton Army
Royal Delivery
Goblins Spear Goblins Minions Goblin Gang Skeleton Army
Fireball
Minions Goblin Gang Skeleton Army
Poison
Spear Goblins Minions Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Zap Minions Goblin Gang Skeleton Army Fireball Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Zap Minions

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Zap Giant
Spear Goblins
Zap Goblin Gang Giant
Zap
Fireball Giant Goblins Spear Goblins Minions
Minions
Giant Zap
Goblin Gang
Spear Goblins Giant
Fireball
Zap Giant
Giant
Zap Minions Goblins Spear Goblins Goblin Gang Fireball
Skeleton Army

Defense Synergies 1 9

Goblins
Zap
Spear Goblins
Zap Minions Goblin Gang Skeleton Army
Zap
Fireball Goblins Spear Goblins Minions Goblin Gang Skeleton Army
Minions
Spear Goblins Zap
Goblin Gang
Spear Goblins Zap Skeleton Army
Fireball
Zap
Giant
Skeleton Army
Spear Goblins Zap Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Fireball
Skeleton Army Goblins Zap Minions Goblin Gang
Goblin Gang Skeleton Army Goblins Minions
Skeleton Army Goblins Minions Goblin Gang
Fireball Skeleton Army
Goblin Gang Fireball Skeleton Army Goblins Spear Goblins Zap Minions
Minions Spear Goblins Zap Goblin Gang Fireball
Zap Fireball
Goblins Minions Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins
Goblins Minions Goblin Gang Skeleton Army Spear Goblins Zap Fireball
Minions Spear Goblins Zap Goblin Gang Fireball
Skeleton Army Zap Minions Goblin Gang Fireball
Fireball Skeleton Army Goblins Zap Minions Goblin Gang
Skeleton Army Goblin Gang
Skeleton Army Zap Goblin Gang Fireball
Goblins Minions Goblin Gang Fireball Skeleton Army
Fireball Goblins Spear Goblins Zap Minions Goblin Gang Skeleton Army
Zap Spear Goblins Minions Fireball
Goblin Gang Skeleton Army Goblins Spear Goblins Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Goblins Spear Goblins Zap Fireball
Fireball Zap Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins Zap Minions
Goblin Gang Skeleton Army Zap Fireball
Goblin Gang Skeleton Army
Fireball Zap Minions Goblin Gang
Goblin Gang Skeleton Army Goblins Spear Goblins Minions Fireball
Skeleton Army
Zap Goblins Spear Goblins Minions Fireball Skeleton Army
Goblin Gang Skeleton Army
Minions
Skeleton Army Zap Fireball
Skeleton Army Goblin Gang Fireball
Fireball Skeleton Army
Goblin Gang Skeleton Army Goblins Spear Goblins Zap Minions Fireball
Minions Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Spear Goblins Zap Minions
Fireball Zap
Fireball Zap
Goblins Minions Goblin Gang Fireball
Zap Fireball
Fireball Zap
Fireball
Minions Fireball
Zap Fireball
Spear Goblins Zap Fireball
Fireball
Fireball
Minions
Zap Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Minions Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Spear Goblins Minions Goblin Gang Fireball Skeleton Army
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Fireball
Zap Fireball
Zap Minions Goblin Gang Fireball
Zap Fireball
Zap Fireball

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