My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider Giant Miner
Giant Snowball
Minions Goblin Gang Barbarians Hog Rider Miner
Zap
Minions Goblin Gang
Barbarian Barrel
Goblin Gang Barbarians Wizard
The Log
Goblin Gang Barbarians Hog Rider
Earthquake
Goblin Gang Barbarians Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Barbarians Hog Rider Wizard Miner
Fireball
Minions Goblin Gang Barbarians Hog Rider Wizard
Poison
Minions Goblin Gang Barbarians Wizard
Lightning
Wizard
Rocket
Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Goblin Gang Miner Hog Rider Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Goblin Gang Miner

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Giant Miner
Minions
Hog Rider Giant Miner
Goblin Gang
Hog Rider Miner Giant
Barbarians
Hog Rider
Hog Rider
Arrows Minions Goblin Gang Barbarians Giant Wizard
Giant
Arrows Minions Miner Goblin Gang Hog Rider Wizard
Wizard
Hog Rider Giant Miner
Miner
Minions Goblin Gang Giant Arrows Wizard

Defense Synergies 0 3

Arrows
Barbarians
Minions
Goblin Gang
Barbarians Miner
Barbarians
Arrows Goblin Gang
Hog Rider
Giant
Wizard
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Minions
Barbarians Minions Goblin Gang
Arrows Barbarians
Arrows Goblin Gang Minions
Minions Arrows Goblin Gang Wizard
Arrows Barbarians
Barbarians Minions Goblin Gang
Goblin Gang Barbarians Miner
Minions Goblin Gang Barbarians Arrows Wizard
Arrows Minions Goblin Gang Wizard
Barbarians Minions Goblin Gang Wizard
Wizard Arrows Minions Goblin Gang Barbarians
Barbarians Goblin Gang
Barbarians Goblin Gang
Barbarians Wizard Arrows Minions Goblin Gang
Arrows Minions Goblin Gang Barbarians Wizard
Arrows Wizard Minions Barbarians
Barbarians
Goblin Gang Wizard Arrows Minions Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians
Arrows Goblin Gang Wizard Miner
Goblin Gang Barbarians Minions
Goblin Gang Barbarians
Barbarians Goblin Gang
Arrows Wizard Minions Goblin Gang
Goblin Gang Minions Barbarians
Barbarians
Minions Barbarians
Goblin Gang Barbarians
Minions Barbarians
Arrows Barbarians
Barbarians Goblin Gang Wizard
Wizard Barbarians
Goblin Gang Barbarians Minions
Arrows Minions Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Miner
Arrows Miner
Arrows Barbarians
Wizard Arrows
Arrows Wizard Minions
Arrows Wizard
Arrows Wizard
Arrows Miner Wizard
Minions Goblin Gang
Miner Arrows Wizard
Arrows Wizard
Miner
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Minions
Arrows Wizard
Arrows Wizard Miner
Minions
Arrows Wizard
Arrows Barbarians
Arrows Wizard
Arrows Miner Wizard
Arrows Wizard Miner
Miner Arrows
Arrows Wizard
Minions Wizard
Arrows Wizard Miner
Arrows
Arrows Wizard
Minions Goblin Gang Barbarians
Arrows Wizard
Arrows
Miner Goblin Gang Wizard
Arrows Wizard
Arrows
Minions Goblin Gang
Miner

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