My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Flying Machine P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Bandit
Giant Snowball
Goblins Flying Machine Miner
Zap
Goblins Flying Machine Bandit
Barbarian Barrel
Goblins Bandit Electro Wizard
The Log
Goblins Bandit
Earthquake
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Flying Machine P.E.K.K.A Miner Bandit Electro Wizard
Fireball
Flying Machine Bandit Electro Wizard
Poison
Flying Machine Electro Wizard
Lightning
Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Zap Arrows Miner Bandit Flying Machine Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Zap Arrows Miner

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Zap
Zap
Arrows P.E.K.K.A Miner Electro Wizard Goblins Flying Machine Bandit
Arrows
Zap P.E.K.K.A Miner Bandit
Flying Machine
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Flying Machine
Miner
Goblins Zap Arrows Bandit Electro Wizard
Bandit
Zap Arrows Miner Electro Wizard
Electro Wizard
Zap P.E.K.K.A Miner Bandit

Defense Synergies 1 16

Goblins
Zap Flying Machine Bandit Electro Wizard
Zap
Electro Wizard Goblins Arrows Flying Machine P.E.K.K.A Miner Bandit
Arrows
Zap P.E.K.K.A Bandit
Flying Machine
Goblins Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Arrows Flying Machine Electro Wizard
Miner
Zap
Bandit
Goblins Zap Arrows Flying Machine Electro Wizard
Electro Wizard
Zap Goblins Flying Machine P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard
P.E.K.K.A Goblins Zap Flying Machine Bandit Electro Wizard
P.E.K.K.A Goblins Bandit Electro Wizard
P.E.K.K.A Goblins Bandit Electro Wizard
Arrows P.E.K.K.A
Arrows Goblins Zap Flying Machine Bandit Electro Wizard
Electro Wizard Zap Arrows Flying Machine
Zap Arrows Flying Machine P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Goblins
Goblins Miner Bandit Electro Wizard
Goblins Electro Wizard Zap Arrows Flying Machine Bandit
Arrows Zap Flying Machine Electro Wizard
P.E.K.K.A Zap Flying Machine Bandit Electro Wizard
Goblins Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Goblins Arrows P.E.K.K.A Electro Wizard
Arrows Goblins Zap Flying Machine Bandit Electro Wizard
Zap Arrows Flying Machine Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Goblins Arrows Flying Machine P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Zap P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Arrows Flying Machine Miner
P.E.K.K.A Bandit Goblins Zap Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Zap Flying Machine Electro Wizard
P.E.K.K.A Goblins Flying Machine Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Goblins Flying Machine Bandit
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Zap Arrows Electro Wizard
P.E.K.K.A Bandit
Flying Machine
Electro Wizard Goblins Zap Flying Machine P.E.K.K.A
Arrows Zap Flying Machine P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Bandit
Arrows Zap Flying Machine Miner Bandit Electro Wizard
Arrows Flying Machine Miner Bandit
Arrows Flying Machine
Zap Arrows
Arrows Zap Flying Machine
Arrows Flying Machine
Arrows Zap Flying Machine
Arrows Miner Zap Flying Machine Bandit
Goblins Electro Wizard
Miner Zap Arrows Flying Machine Bandit Electro Wizard
Zap Arrows Flying Machine
Flying Machine Miner Bandit
Arrows Flying Machine Bandit
Zap Arrows Flying Machine
Zap Arrows Flying Machine Bandit
Arrows Flying Machine Bandit
Arrows
Zap Arrows Flying Machine Bandit Electro Wizard
Zap Arrows Flying Machine Miner
Arrows
Zap Arrows Flying Machine
Zap Arrows
Arrows Miner Zap Flying Machine Bandit Electro Wizard
Zap Arrows Flying Machine Miner Bandit
Miner Zap Arrows Bandit
Zap Arrows Flying Machine Electro Wizard
Zap Electro Wizard Flying Machine
Zap Arrows Miner Bandit
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Flying Machine Bandit
Zap Arrows Flying Machine Electro Wizard
Arrows
Miner Flying Machine Electro Wizard
Arrows Zap Flying Machine
Zap Arrows
Flying Machine P.E.K.K.A
Zap Flying Machine Electro Wizard
Zap Flying Machine Electro Wizard
Zap Flying Machine Miner Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: