My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Baby Dragon Miner
Zap
Goblin Gang
Barbarian Barrel
Goblin Gang Ice Wizard Electro Wizard
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Baby Dragon Miner Ice Wizard Electro Wizard
Fireball
Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Poison Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Tornado Miner Ice Wizard Baby Dragon Poison Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Goblin Gang Tornado Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Miner Baby Dragon
Tornado
Baby Dragon Poison The Log Ice Wizard
Baby Dragon
Tornado Goblin Gang Poison Miner Ice Wizard Electro Wizard
Poison
Miner Tornado Baby Dragon The Log
The Log
Tornado Poison Miner
Miner
Goblin Gang Poison Baby Dragon The Log Electro Wizard
Ice Wizard
Tornado Baby Dragon
Electro Wizard
Baby Dragon Miner

Defense Synergies 2 15

Goblin Gang
The Log Miner Ice Wizard Electro Wizard
Tornado
Ice Wizard Baby Dragon Poison The Log Electro Wizard
Baby Dragon
Ice Wizard Tornado The Log
Poison
Tornado The Log Ice Wizard Electro Wizard
The Log
Goblin Gang Tornado Baby Dragon Poison Miner Ice Wizard Electro Wizard
Miner
Goblin Gang The Log
Ice Wizard
Tornado Baby Dragon Goblin Gang Poison The Log
Electro Wizard
Goblin Gang Tornado Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
Goblin Gang The Log Ice Wizard Electro Wizard
Goblin Gang Tornado Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard
Tornado Poison The Log
Goblin Gang Tornado The Log Baby Dragon Ice Wizard Electro Wizard
Tornado Electro Wizard Goblin Gang Baby Dragon Poison Ice Wizard
Baby Dragon Poison The Log Electro Wizard
Goblin Gang Tornado Ice Wizard
Goblin Gang Tornado Miner Ice Wizard Electro Wizard
Goblin Gang Poison Ice Wizard Electro Wizard Tornado Baby Dragon The Log
Goblin Gang Tornado Baby Dragon Poison Ice Wizard Electro Wizard
Goblin Gang The Log Ice Wizard Electro Wizard
Goblin Gang Tornado Baby Dragon Poison The Log Electro Wizard
Goblin Gang Electro Wizard
Tornado Goblin Gang The Log Electro Wizard
Goblin Gang Tornado Poison Electro Wizard
Goblin Gang Tornado Baby Dragon The Log Ice Wizard Electro Wizard
Tornado Baby Dragon Poison The Log Ice Wizard Electro Wizard
Tornado Electro Wizard
Goblin Gang Baby Dragon Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Poison Electro Wizard Goblin Gang Baby Dragon The Log Miner
Goblin Gang The Log Electro Wizard
Goblin Gang Tornado The Log Electro Wizard
Goblin Gang
Poison Goblin Gang Tornado Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard
Electro Wizard Tornado Baby Dragon Poison The Log
Goblin Gang
Tornado Poison The Log Electro Wizard
Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Tornado Baby Dragon Poison The Log
Poison Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log Miner Ice Wizard Electro Wizard
Baby Dragon Poison The Log Miner
Poison The Log
Poison Baby Dragon The Log
Poison Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Poison The Log
Poison The Log Tornado Baby Dragon Ice Wizard
Poison The Log Miner Tornado
Goblin Gang Tornado Poison Electro Wizard
Poison Miner Tornado The Log Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon The Log Miner
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Baby Dragon Poison The Log Electro Wizard
Tornado Baby Dragon Poison The Log Miner
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Baby Dragon Ice Wizard
Poison The Log Miner Tornado Baby Dragon Ice Wizard Electro Wizard
Tornado Baby Dragon Poison The Log Miner
Poison Miner Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Ice Wizard Electro Wizard
Electro Wizard Poison
Poison The Log Miner
Poison Electro Wizard
Poison The Log
Electro Wizard Goblin Gang
Poison Tornado Baby Dragon Ice Wizard Electro Wizard
The Log
Poison Miner Goblin Gang Baby Dragon Electro Wizard
The Log Baby Dragon Poison
Tornado Poison
Goblin Gang Tornado Baby Dragon Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon The Log Miner Electro Wizard

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