My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Miner
Giant Snowball
Spear Goblins Bats Goblin Gang Miner
Zap
Spear Goblins Bats Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Knight Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Knight Goblin Gang Miner
Fireball
Goblin Gang Mortar
Poison
Spear Goblins Bats Goblin Gang Mortar
Lightning
Knight Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Arrows Knight Goblin Gang Miner Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Arrows

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Miner Goblin Gang Mortar
Bats
Knight Miner Mortar
Arrows
Knight Mortar Miner
Knight
Spear Goblins Bats Goblin Gang Mortar Arrows The Log Miner
Goblin Gang
Knight Miner Spear Goblins Mortar
Mortar
Knight Miner Spear Goblins Bats Arrows Goblin Gang The Log
The Log
Knight Mortar Miner
Miner
Spear Goblins Bats Goblin Gang Mortar Arrows Knight The Log

Defense Synergies 3 16

Spear Goblins
Knight Bats Arrows Goblin Gang Mortar The Log
Bats
Knight Spear Goblins Mortar The Log
Arrows
Spear Goblins Knight Mortar
Knight
Spear Goblins Bats Goblin Gang Arrows Mortar The Log
Goblin Gang
Knight Spear Goblins Mortar The Log Miner
Mortar
Spear Goblins Bats Arrows Knight Goblin Gang The Log
The Log
Spear Goblins Bats Knight Goblin Gang Mortar Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Mortar The Log
Bats Knight Goblin Gang Mortar The Log
Goblin Gang Mortar Bats Knight
Bats Knight Goblin Gang Mortar
Arrows The Log
Arrows Goblin Gang The Log Spear Goblins Bats
Bats Spear Goblins Arrows Goblin Gang Mortar
Arrows The Log
Goblin Gang Mortar
Knight Goblin Gang Spear Goblins Miner
Bats Goblin Gang Spear Goblins Arrows Knight The Log
Arrows Spear Goblins Bats Goblin Gang
Mortar Bats Knight Goblin Gang The Log
Bats Arrows Goblin Gang Mortar The Log
Knight Goblin Gang Mortar
Goblin Gang Mortar The Log
Bats Arrows Knight Goblin Gang Mortar
Arrows Mortar Spear Goblins Bats Knight Goblin Gang The Log
Arrows Mortar The Log Spear Goblins Bats Knight
Mortar
Goblin Gang Spear Goblins Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Spear Goblins
Arrows Knight Goblin Gang Mortar The Log Miner
Goblin Gang Spear Goblins Bats Knight The Log
Goblin Gang Bats Knight The Log
Knight Goblin Gang
Arrows Bats Goblin Gang
Goblin Gang Spear Goblins Bats Knight
Knight
Spear Goblins Bats Knight Mortar The Log
Goblin Gang
Bats Knight
Arrows The Log
Knight Goblin Gang
Goblin Gang Spear Goblins Bats Knight Mortar The Log
Bats Arrows The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar The Log
Arrows Mortar The Log Miner
Arrows The Log Miner
Arrows Knight The Log
Arrows Mortar The Log
Arrows Spear Goblins Bats
Arrows Mortar The Log
Arrows The Log
Arrows The Log Miner Mortar
Bats Goblin Gang
Miner Arrows Knight Mortar The Log
Arrows
Knight Mortar The Log Miner
Arrows Mortar
Arrows Mortar The Log
Spear Goblins Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Bats
Arrows Mortar The Log
Arrows Mortar The Log Miner
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar
Arrows Mortar The Log Miner
Arrows Mortar The Log Miner
Miner Arrows Mortar The Log
Bats Arrows
Bats
Arrows Mortar The Log Miner
Arrows
Arrows The Log
Spear Goblins Bats Goblin Gang
Arrows
Arrows The Log
Miner Knight Goblin Gang
Arrows The Log Mortar
Arrows
Bats Goblin Gang The Log
Bats
Mortar The Log Miner

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