My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Hut Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Goblin Hut Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Flying Machine Goblin Hut Guards Miner
Zap
Flying Machine Goblin Hut Guards
Barbarian Barrel
Goblin Hut Guards Electro Wizard
The Log
Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Flying Machine Goblin Hut Guards
Royal Delivery
Flying Machine Goblin Hut Guards Miner Electro Wizard
Fireball
Flying Machine Goblin Hut Electro Wizard
Poison
Flying Machine Goblin Hut Guards Electro Wizard
Lightning
Goblin Hut Electro Wizard
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Tornado Miner Flying Machine Poison Electro Wizard Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Guards Tornado Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Flying Machine
Goblin Hut
Goblin Hut
Flying Machine The Log Miner
Guards
Miner The Log
Tornado
Poison The Log
Poison
Miner Tornado The Log
The Log
Goblin Hut Guards Tornado Poison Miner
Miner
Guards Poison Goblin Hut The Log Electro Wizard
Electro Wizard
Miner

Defense Synergies 0 15

Flying Machine
Goblin Hut Guards The Log Electro Wizard
Goblin Hut
Flying Machine Electro Wizard
Guards
Flying Machine Poison The Log Electro Wizard
Tornado
Poison The Log Electro Wizard
Poison
Guards Tornado The Log Electro Wizard
The Log
Flying Machine Guards Tornado Poison Miner Electro Wizard
Miner
The Log
Electro Wizard
Flying Machine Goblin Hut Guards Tornado Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Hut The Log Electro Wizard
Flying Machine Goblin Hut The Log Electro Wizard
Goblin Hut Tornado Electro Wizard
Goblin Hut Guards Electro Wizard
Tornado Poison The Log
Tornado The Log Flying Machine Guards Electro Wizard
Tornado Electro Wizard Flying Machine Goblin Hut Poison
Flying Machine Poison The Log Electro Wizard
Goblin Hut Tornado
Guards Tornado Miner Electro Wizard
Guards Poison Electro Wizard Flying Machine Goblin Hut Tornado The Log
Flying Machine Goblin Hut Tornado Poison Electro Wizard
Goblin Hut Flying Machine Guards The Log Electro Wizard
Goblin Hut Guards Tornado Poison The Log Electro Wizard
Goblin Hut Electro Wizard
Tornado Goblin Hut The Log Electro Wizard
Goblin Hut Tornado Poison Electro Wizard
Flying Machine Goblin Hut Guards Tornado The Log Electro Wizard
Tornado Poison The Log Flying Machine Goblin Hut Guards Electro Wizard
Goblin Hut Tornado Electro Wizard
Flying Machine Guards Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Electro Wizard
Poison Electro Wizard Flying Machine The Log Miner
Guards Goblin Hut The Log Electro Wizard
Guards Tornado The Log Electro Wizard
Goblin Hut Guards
Poison Flying Machine Goblin Hut Tornado Electro Wizard
Guards Flying Machine Goblin Hut Electro Wizard
Electro Wizard Flying Machine Goblin Hut Tornado Poison The Log
Goblin Hut Guards
Flying Machine Goblin Hut Guards
Guards Tornado Poison The Log Electro Wizard
Guards
Flying Machine
Goblin Hut Guards Electro Wizard Flying Machine Tornado Poison The Log
Poison Flying Machine Goblin Hut The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards The Log
Poison Flying Machine Tornado The Log Miner Electro Wizard
Flying Machine Goblin Hut Poison The Log Miner
Flying Machine Guards Poison The Log
Poison The Log
Poison Flying Machine Tornado
Flying Machine Tornado Poison The Log
Poison The Log Flying Machine Tornado
Poison The Log Miner Flying Machine Tornado
Guards Tornado Poison Electro Wizard
Poison Miner Flying Machine Tornado The Log Electro Wizard
Poison Flying Machine Tornado
Flying Machine Poison Goblin Hut The Log Miner
Flying Machine Poison
Flying Machine Goblin Hut Poison The Log
Flying Machine Goblin Hut Poison The Log
Flying Machine Goblin Hut Poison The Log
Tornado Poison
Flying Machine Poison The Log Electro Wizard
Flying Machine Tornado Poison The Log Miner
Poison The Log
Tornado Poison
Tornado The Log
Flying Machine Poison The Log
Tornado Poison The Log
Poison The Log Miner Flying Machine Tornado Electro Wizard
Flying Machine Tornado Poison The Log Miner
Poison Miner Tornado The Log
Poison Flying Machine Tornado Electro Wizard
Electro Wizard Flying Machine Goblin Hut Guards Poison
Poison The Log Miner
Poison Electro Wizard
Poison The Log
Electro Wizard Flying Machine Goblin Hut Guards
Poison Flying Machine Tornado Electro Wizard
The Log
Poison Miner Flying Machine Electro Wizard
The Log Flying Machine Poison
Tornado Poison
Flying Machine
Flying Machine Guards Tornado Poison The Log Electro Wizard
Flying Machine Tornado Poison Electro Wizard
Poison Flying Machine Tornado The Log Miner Electro Wizard

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