My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Battle Ram Furnace Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Battle Ram Guards Dark Prince Miner
Giant Snowball
Minion Horde Musketeer Battle Ram Furnace Guards Miner
Zap
Minion Horde Battle Ram Furnace Guards Dark Prince
Barbarian Barrel
Musketeer Battle Ram Furnace Guards Dark Prince
The Log
Musketeer Battle Ram Furnace Guards Dark Prince
Earthquake
Furnace Guards
Arrows
Minion Horde Furnace Guards
Royal Delivery
Minion Horde Musketeer Battle Ram Guards Dark Prince Miner
Fireball
Minion Horde Musketeer Battle Ram Furnace
Poison
Minion Horde Musketeer Furnace Guards
Lightning
Musketeer Battle Ram Furnace Dark Prince
Rocket
Minion Horde Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Dark Prince Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Musketeer Battle Ram Furnace Dark Prince Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Musketeer

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Dark Prince Miner
Minion Horde
Miner Battle Ram Dark Prince
Musketeer
Battle Ram Dark Prince Miner
Battle Ram
Arrows Minion Horde Musketeer Furnace
Furnace
Miner Battle Ram Dark Prince
Guards
Miner
Dark Prince
Arrows Minion Horde Musketeer Furnace Miner
Miner
Minion Horde Furnace Guards Arrows Musketeer Dark Prince

Defense Synergies 1 7

Arrows
Furnace Dark Prince
Minion Horde
Musketeer
Guards Furnace Dark Prince Miner
Battle Ram
Furnace
Arrows Musketeer Guards Dark Prince
Guards
Musketeer Furnace
Dark Prince
Arrows Musketeer Furnace
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Musketeer
Minion Horde Musketeer Furnace Dark Prince
Minion Horde Furnace Musketeer Dark Prince
Minion Horde Musketeer Furnace Guards Dark Prince
Arrows Dark Prince
Arrows Musketeer Furnace Guards Dark Prince
Minion Horde Musketeer Furnace Arrows
Arrows Musketeer
Minion Horde Musketeer Furnace
Guards Minion Horde Musketeer Dark Prince Miner
Minion Horde Guards Arrows Musketeer Furnace Dark Prince
Arrows Minion Horde Musketeer Furnace
Minion Horde Furnace Musketeer Guards Dark Prince
Arrows Minion Horde Furnace Guards Dark Prince
Minion Horde Furnace
Minion Horde Furnace
Minion Horde Arrows Musketeer Furnace Dark Prince
Arrows Minion Horde Musketeer Furnace Guards Dark Prince
Arrows Furnace Musketeer Guards Dark Prince
Musketeer
Dark Prince Arrows Minion Horde Musketeer Furnace Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Furnace Dark Prince
Arrows Musketeer Miner
Guards Minion Horde Musketeer Furnace Dark Prince
Guards Dark Prince Minion Horde Musketeer
Minion Horde Musketeer Guards Dark Prince
Arrows Furnace Minion Horde Musketeer
Guards Dark Prince Minion Horde Musketeer Furnace
Minion Horde Dark Prince
Minion Horde Dark Prince
Minion Horde Musketeer Guards
Minion Horde Musketeer Guards Dark Prince
Arrows Guards Dark Prince
Dark Prince Minion Horde Guards
Minion Horde Musketeer Furnace
Guards Minion Horde Musketeer Furnace Dark Prince
Arrows Minion Horde Musketeer Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer Guards
Arrows Musketeer Miner
Arrows Minion Horde Miner
Arrows Musketeer Guards Dark Prince
Arrows Minion Horde Furnace Dark Prince
Arrows Minion Horde Musketeer Furnace
Arrows Minion Horde Musketeer Furnace
Arrows
Arrows Miner
Minion Horde Musketeer Guards
Miner Arrows Minion Horde Musketeer Dark Prince
Arrows Musketeer
Musketeer Miner
Arrows Minion Horde Musketeer
Arrows Musketeer Furnace
Arrows Minion Horde Musketeer Furnace
Arrows Minion Horde Musketeer Furnace
Arrows
Minion Horde
Arrows Musketeer Dark Prince
Arrows Miner
Minion Horde Musketeer
Arrows
Musketeer
Arrows Minion Horde Musketeer
Arrows Furnace Dark Prince
Minion Horde
Arrows Miner Musketeer
Arrows Musketeer Miner
Miner Arrows Musketeer
Arrows Minion Horde Musketeer Furnace
Minion Horde Musketeer Guards
Minion Horde
Arrows Minion Horde Musketeer Miner
Arrows Minion Horde
Minion Horde
Arrows
Minion Horde Musketeer Guards Dark Prince
Arrows Musketeer
Arrows
Miner Minion Horde Musketeer Dark Prince
Arrows Musketeer
Arrows
Minion Horde Musketeer Dark Prince
Minion Horde Musketeer Guards
Musketeer
Musketeer Dark Prince Miner

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