My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bandit Sparky Mega Knight Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Mega Knight Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Bandit Sparky Lava Hound
Giant Snowball
Lava Hound
Zap
Inferno Tower Prince Bandit Sparky Lava Hound
Barbarian Barrel
Inferno Tower Bandit Sparky
The Log
Prince Bandit Sparky
Earthquake
Inferno Tower
Arrows
Lava Hound
Royal Delivery
Prince Bandit Sparky Lava Hound
Fireball
Inferno Tower Bandit Sparky Lava Hound
Poison
Inferno Tower Sparky Lava Hound
Lightning
Inferno Tower Prince Bandit Sparky
Rocket
Inferno Tower Prince Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Prince Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Bandit Inferno Tower Prince Sparky Mega Knight Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Bandit Inferno Tower

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Prince Sparky Bandit Mega Knight Lava Hound
Arrows
Zap Sparky Lava Hound Prince Bandit Mega Knight
Inferno Tower
Prince
Zap Mega Knight Arrows
Bandit
Zap Arrows Mega Knight
Sparky
Zap Arrows
Mega Knight
Prince Zap Arrows Bandit
Lava Hound
Arrows Zap

Defense Synergies 2 13

Zap
Mega Knight Arrows Inferno Tower Prince Bandit Sparky
Arrows
Mega Knight Zap Inferno Tower Prince Bandit Sparky
Inferno Tower
Zap Arrows Prince Bandit Mega Knight
Prince
Zap Arrows Inferno Tower
Bandit
Zap Arrows Inferno Tower Mega Knight
Sparky
Zap Arrows
Mega Knight
Zap Arrows Inferno Tower Bandit
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Sparky
Inferno Tower Sparky Zap Prince Bandit Mega Knight
Inferno Tower Prince Sparky Mega Knight Bandit
Inferno Tower Prince Sparky Bandit Mega Knight
Arrows Prince Sparky Mega Knight
Arrows Zap Bandit Mega Knight
Inferno Tower Zap Arrows
Zap Arrows Inferno Tower Bandit Sparky Mega Knight
Inferno Tower Sparky Prince
Inferno Tower Prince Bandit Sparky Mega Knight
Zap Arrows Bandit Mega Knight
Arrows Inferno Tower Zap
Inferno Tower Prince Sparky Mega Knight Zap Bandit
Sparky Mega Knight Zap Arrows Prince
Inferno Tower Sparky Prince Bandit Mega Knight
Inferno Tower Zap Prince Bandit Sparky Mega Knight
Sparky Mega Knight Arrows Inferno Tower Prince
Arrows Mega Knight Zap Prince Bandit
Zap Arrows Bandit Mega Knight
Sparky Inferno Tower Prince
Mega Knight Arrows Prince Bandit Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Prince Bandit Sparky
Bandit Zap Arrows Prince Mega Knight
Bandit Mega Knight Zap Inferno Tower Prince Sparky
Prince Mega Knight Zap Inferno Tower Bandit Sparky
Inferno Tower Prince Bandit Sparky Mega Knight
Arrows Zap
Prince Sparky Inferno Tower Bandit
Inferno Tower Mega Knight Prince Sparky
Zap Mega Knight Inferno Tower Prince Bandit Sparky
Inferno Tower Sparky
Mega Knight Inferno Tower Prince Sparky
Mega Knight Zap Arrows Prince
Prince Mega Knight Inferno Tower Bandit Sparky
Sparky Mega Knight
Inferno Tower Sparky Zap Prince
Arrows Mega Knight Zap Inferno Tower Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit Sparky
Arrows Zap Bandit
Arrows Bandit Sparky
Arrows Prince Sparky
Zap Arrows Sparky Mega Knight
Arrows Zap
Arrows Sparky
Arrows Zap
Arrows Zap Bandit
Prince Sparky
Zap Arrows Prince Bandit Sparky
Zap Arrows
Bandit Sparky
Arrows Bandit
Zap Arrows Prince Sparky
Zap Arrows Bandit Sparky
Arrows Bandit Sparky Mega Knight
Arrows Sparky
Sparky
Zap Arrows Prince Bandit Sparky Mega Knight
Zap Arrows Mega Knight
Prince Sparky Mega Knight
Arrows
Prince Sparky
Zap Arrows
Zap Arrows Sparky Mega Knight
Arrows Zap Bandit Sparky
Zap Arrows Prince Bandit Sparky Mega Knight
Zap Arrows Bandit Sparky
Zap Arrows Sparky
Zap
Sparky
Zap Arrows Bandit Sparky Mega Knight
Zap Arrows Sparky
Prince Sparky Mega Knight
Arrows Sparky
Zap Prince Bandit
Zap Arrows
Arrows
Prince Sparky Mega Knight
Arrows Zap
Zap Arrows Sparky
Prince Sparky Mega Knight
Zap Sparky
Zap
Zap Prince Bandit Sparky Mega Knight

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