My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Inferno Dragon
Giant Snowball
Minion Horde Skeleton Army Inferno Dragon
Zap
Minion Horde Skeleton Army Inferno Dragon
Barbarian Barrel
Wizard Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Minion Horde Skeleton Army
Royal Delivery
Minion Horde Wizard Skeleton Army Electro Wizard Inferno Dragon
Fireball
Minion Horde Wizard Skeleton Army Electro Wizard Inferno Dragon
Poison
Minion Horde Wizard Skeleton Army Electro Wizard
Lightning
Wizard Electro Wizard Inferno Dragon
Rocket
Minion Horde Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Skeleton Army Electro Wizard Inferno Dragon Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Rage Skeleton Army Electro Wizard

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Minion Horde Mega Knight
Minion Horde
Rage Mega Knight Zap
Wizard
Rage Mega Knight
Rage
Minion Horde Wizard Electro Wizard
Skeleton Army
Electro Wizard
Zap Rage Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Zap Wizard Electro Wizard

Defense Synergies 2 11

Zap
Electro Wizard Mega Knight Minion Horde Skeleton Army Inferno Dragon
Minion Horde
Zap
Wizard
Skeleton Army Electro Wizard Mega Knight
Rage
Skeleton Army
Zap Wizard Electro Wizard Inferno Dragon
Electro Wizard
Zap Wizard Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Zap Skeleton Army Electro Wizard Mega Knight
Mega Knight
Zap Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Wizard Electro Wizard
Minion Horde Skeleton Army Inferno Dragon Zap Electro Wizard Mega Knight
Minion Horde Skeleton Army Mega Knight Electro Wizard Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Mega Knight
Skeleton Army Zap Electro Wizard Mega Knight
Minion Horde Electro Wizard Inferno Dragon Zap Wizard
Zap Electro Wizard Mega Knight
Minion Horde Inferno Dragon Skeleton Army
Skeleton Army Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army Electro Wizard Zap Wizard Mega Knight
Minion Horde Inferno Dragon Zap Wizard Electro Wizard
Minion Horde Skeleton Army Mega Knight Zap Wizard Electro Wizard
Wizard Skeleton Army Mega Knight Zap Minion Horde Electro Wizard
Skeleton Army Inferno Dragon Minion Horde Electro Wizard Mega Knight
Minion Horde Skeleton Army Zap Electro Wizard Inferno Dragon Mega Knight
Minion Horde Wizard Mega Knight Skeleton Army Electro Wizard
Mega Knight Zap Minion Horde Wizard Skeleton Army Electro Wizard
Zap Wizard Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Wizard Skeleton Army Mega Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Electro Wizard
Electro Wizard Zap Wizard Inferno Dragon Mega Knight
Skeleton Army Mega Knight Zap Minion Horde Electro Wizard
Skeleton Army Mega Knight Zap Minion Horde Electro Wizard
Minion Horde Skeleton Army Inferno Dragon Mega Knight
Wizard Zap Minion Horde Electro Wizard
Skeleton Army Minion Horde Electro Wizard
Mega Knight Minion Horde Skeleton Army Inferno Dragon
Zap Minion Horde Electro Wizard Mega Knight Skeleton Army Inferno Dragon
Minion Horde Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Minion Horde
Skeleton Army Mega Knight Zap Electro Wizard
Skeleton Army Mega Knight Minion Horde Wizard
Wizard Minion Horde Skeleton Army Mega Knight
Skeleton Army Electro Wizard Zap Minion Horde Inferno Dragon
Mega Knight Zap Minion Horde Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Zap Electro Wizard
Minion Horde
Wizard Zap Minion Horde Mega Knight
Wizard Zap Minion Horde
Minion Horde Wizard
Zap Wizard
Zap Wizard
Minion Horde Electro Wizard
Zap Minion Horde Wizard Electro Wizard
Zap Wizard
Minion Horde
Zap
Zap Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Zap Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Zap Minion Horde
Zap Wizard Mega Knight
Minion Horde Inferno Dragon
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Minion Horde Wizard Electro Wizard
Zap Electro Wizard Minion Horde Wizard
Minion Horde
Zap Minion Horde Wizard Mega Knight
Zap Minion Horde Electro Wizard
Minion Horde Mega Knight
Wizard
Zap Minion Horde Electro Wizard Skeleton Army
Zap Wizard Electro Wizard
Minion Horde Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Minion Horde Mega Knight
Zap Minion Horde Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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