My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Bandit Night Witch
Giant Snowball
Furnace Goblin Barrel Night Witch
Zap
Furnace Goblin Barrel Bandit Night Witch
Barbarian Barrel
Valkyrie Furnace Goblin Barrel Bandit Electro Wizard Night Witch
The Log
Furnace Goblin Barrel Bandit
Earthquake
Furnace Goblin Barrel
Arrows
Furnace Goblin Barrel Night Witch
Royal Delivery
Valkyrie Goblin Barrel Bandit Electro Wizard Night Witch
Fireball
Furnace Goblin Barrel Bandit Electro Wizard Night Witch
Poison
Furnace Electro Wizard Night Witch
Lightning
Valkyrie Furnace Bandit Electro Wizard Night Witch
Rocket
Valkyrie Furnace Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Barrel Bandit Valkyrie Furnace Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Barrel Bandit Valkyrie

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Valkyrie Furnace Bandit Night Witch Mega Knight
Valkyrie
Goblin Barrel Zap Furnace Bandit Electro Wizard
Furnace
Zap Valkyrie Goblin Barrel Bandit
Goblin Barrel
Valkyrie Furnace Bandit Mega Knight
Bandit
Zap Valkyrie Furnace Goblin Barrel Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Bandit Mega Knight
Night Witch
Zap Mega Knight
Mega Knight
Zap Goblin Barrel Bandit Electro Wizard Night Witch

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Valkyrie Furnace Bandit Night Witch
Valkyrie
Zap Furnace Bandit Electro Wizard Night Witch
Furnace
Zap Valkyrie Bandit Electro Wizard
Goblin Barrel
Bandit
Zap Valkyrie Furnace Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Furnace Bandit Night Witch Mega Knight
Night Witch
Zap Valkyrie Electro Wizard Mega Knight
Mega Knight
Zap Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Wizard
Zap Valkyrie Furnace Bandit Electro Wizard Night Witch Mega Knight
Furnace Mega Knight Valkyrie Bandit Electro Wizard Night Witch
Night Witch Valkyrie Furnace Bandit Electro Wizard Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Furnace Bandit Electro Wizard Night Witch Mega Knight
Furnace Electro Wizard Zap Night Witch
Zap Valkyrie Bandit Electro Wizard Mega Knight
Furnace Night Witch
Valkyrie Bandit Electro Wizard Night Witch Mega Knight
Valkyrie Electro Wizard Zap Furnace Bandit Night Witch Mega Knight
Zap Furnace Electro Wizard Night Witch
Furnace Night Witch Mega Knight Zap Valkyrie Bandit Electro Wizard
Valkyrie Mega Knight Zap Furnace Electro Wizard Night Witch
Furnace Bandit Electro Wizard Mega Knight
Zap Furnace Bandit Electro Wizard Mega Knight
Mega Knight Valkyrie Furnace Electro Wizard Night Witch
Mega Knight Zap Valkyrie Furnace Bandit Electro Wizard Night Witch
Zap Valkyrie Furnace Bandit Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Furnace Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Furnace Bandit Electro Wizard
Bandit Electro Wizard Zap Valkyrie Mega Knight
Bandit Mega Knight Zap Valkyrie Furnace Electro Wizard
Valkyrie Mega Knight Zap Bandit Electro Wizard Night Witch
Valkyrie Bandit Night Witch Mega Knight
Furnace Zap Electro Wizard
Valkyrie Furnace Bandit Electro Wizard Night Witch
Mega Knight Valkyrie
Zap Electro Wizard Mega Knight Valkyrie Bandit
Mega Knight Valkyrie
Mega Knight Zap Valkyrie Electro Wizard
Mega Knight Valkyrie Bandit Night Witch
Valkyrie Furnace Mega Knight
Electro Wizard Zap Valkyrie Furnace Night Witch
Valkyrie Mega Knight Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bandit Electro Wizard
Bandit
Valkyrie
Zap Valkyrie Furnace Mega Knight
Zap Furnace
Furnace
Zap
Zap Bandit
Electro Wizard Night Witch
Zap Valkyrie Bandit Electro Wizard
Zap
Bandit
Bandit
Zap Furnace
Zap Furnace Bandit
Furnace Bandit Mega Knight
Night Witch
Zap Bandit Electro Wizard Mega Knight
Zap Valkyrie Mega Knight
Night Witch Mega Knight
Zap
Zap Valkyrie Furnace Mega Knight
Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Bandit
Zap Furnace Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Bandit Night Witch Mega Knight
Zap Electro Wizard
Mega Knight
Zap Electro Wizard Bandit Night Witch
Zap Electro Wizard
Valkyrie Electro Wizard Mega Knight
Zap
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Bandit Electro Wizard Mega Knight

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