My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Witch Inferno Dragon Lumberjack
Zap
Bats Witch Inferno Dragon
Barbarian Barrel
Witch Electro Wizard Lumberjack
The Log
Witch Lumberjack
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Witch Electro Wizard Inferno Dragon Lumberjack
Fireball
Witch Electro Wizard Inferno Dragon Lumberjack
Poison
Bats Witch Electro Wizard
Lightning
Witch Electro Wizard Inferno Dragon Lumberjack
Rocket
Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Electro Wizard Inferno Dragon Lumberjack Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Electro Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Inferno Dragon Lumberjack
Arrows
Fireball Lumberjack Mega Knight
Fireball
Arrows Electro Wizard Mega Knight
Witch
Lumberjack Mega Knight
Electro Wizard
Fireball Lumberjack Mega Knight
Inferno Dragon
Mega Knight Bats
Lumberjack
Bats Arrows Witch Electro Wizard Mega Knight
Mega Knight
Bats Inferno Dragon Arrows Fireball Witch Electro Wizard Lumberjack

Defense Synergies 1 16

Bats
Electro Wizard Inferno Dragon Lumberjack Mega Knight
Arrows
Mega Knight Fireball Lumberjack
Fireball
Arrows Electro Wizard Lumberjack Mega Knight
Witch
Electro Wizard Lumberjack Mega Knight
Electro Wizard
Bats Fireball Witch Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Bats Electro Wizard Mega Knight
Lumberjack
Bats Arrows Fireball Witch Electro Wizard
Mega Knight
Arrows Bats Fireball Witch Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Inferno Dragon Lumberjack Bats Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Bats Electro Wizard Inferno Dragon
Witch Inferno Dragon Lumberjack Bats Electro Wizard Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Bats Electro Wizard Lumberjack Mega Knight
Bats Electro Wizard Inferno Dragon Arrows Fireball Witch
Arrows Fireball Electro Wizard Mega Knight
Witch Inferno Dragon Lumberjack
Electro Wizard Lumberjack Mega Knight
Bats Witch Electro Wizard Arrows Fireball Lumberjack Mega Knight
Arrows Inferno Dragon Bats Fireball Witch Electro Wizard
Lumberjack Mega Knight Bats Fireball Witch Electro Wizard
Fireball Mega Knight Bats Arrows Witch Electro Wizard Lumberjack
Inferno Dragon Electro Wizard Lumberjack Mega Knight
Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Arrows Fireball Witch Electro Wizard Lumberjack
Arrows Fireball Mega Knight Bats Witch Electro Wizard Lumberjack
Arrows Witch Bats Fireball Electro Wizard Inferno Dragon Lumberjack Mega Knight
Electro Wizard Inferno Dragon Lumberjack
Mega Knight Bats Arrows Fireball Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball Witch Electro Wizard
Fireball Electro Wizard Arrows Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Witch Electro Wizard
Lumberjack Mega Knight Bats Fireball Electro Wizard
Witch Inferno Dragon Lumberjack Mega Knight
Arrows Fireball Bats Witch Electro Wizard
Bats Fireball Witch Electro Wizard Lumberjack
Mega Knight Inferno Dragon Lumberjack
Electro Wizard Mega Knight Bats Fireball Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Bats Witch Lumberjack
Mega Knight Arrows Fireball Electro Wizard
Mega Knight Fireball Witch Lumberjack
Fireball Witch Mega Knight
Witch Electro Wizard Bats Fireball Inferno Dragon Lumberjack
Bats Arrows Mega Knight Fireball Witch Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Bats Fireball Electro Wizard Lumberjack
Arrows Fireball Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Bats
Arrows Fireball Electro Wizard Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch Inferno Dragon
Arrows Fireball Witch Electro Wizard
Fireball Arrows Witch Mega Knight
Fireball Arrows
Bats Arrows Fireball Witch Electro Wizard
Electro Wizard Bats Fireball Witch
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball
Electro Wizard Bats Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows Fireball
Fireball Electro Wizard Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball Witch Electro Wizard
Bats Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight

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