My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Golem Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Guards
Giant Snowball
Bomber Guards Lumberjack
Zap
Bomber Guards
Barbarian Barrel
Bomber Wizard Guards Ice Wizard Lumberjack
The Log
Bomber Mini P.E.K.K.A Guards Lumberjack
Earthquake
Bomber Guards
Arrows
Bomber Guards
Royal Delivery
Bomber Mini P.E.K.K.A Wizard Guards Ice Wizard Lumberjack
Fireball
Bomber Wizard Ice Wizard Lumberjack
Poison
Bomber Wizard Guards Ice Wizard
Lightning
Mini P.E.K.K.A Wizard Ice Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Guards Ice Wizard Mini P.E.K.K.A Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Guards Ice Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Mini P.E.K.K.A Lumberjack
Zap
Bomber Mini P.E.K.K.A Guards Golem Ice Wizard Lumberjack
Mini P.E.K.K.A
Bomber Zap Wizard Golem Ice Wizard Lumberjack
Wizard
Mini P.E.K.K.A Golem Lumberjack
Guards
Zap Lumberjack
Golem
Bomber Zap Mini P.E.K.K.A Wizard Ice Wizard Lumberjack
Ice Wizard
Zap Mini P.E.K.K.A Golem Lumberjack
Lumberjack
Bomber Zap Mini P.E.K.K.A Wizard Guards Golem Ice Wizard

Defense Synergies 1 15

Bomber
Zap Mini P.E.K.K.A Guards
Zap
Mini P.E.K.K.A Bomber Guards Ice Wizard Lumberjack
Mini P.E.K.K.A
Zap Bomber Wizard Guards Ice Wizard
Wizard
Mini P.E.K.K.A Guards Ice Wizard Lumberjack
Guards
Bomber Zap Mini P.E.K.K.A Wizard Ice Wizard Lumberjack
Golem
Ice Wizard
Zap Mini P.E.K.K.A Wizard Guards Lumberjack
Lumberjack
Zap Wizard Guards Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Mini P.E.K.K.A Lumberjack Bomber Zap Ice Wizard
Mini P.E.K.K.A Lumberjack Bomber Ice Wizard
Mini P.E.K.K.A Lumberjack Bomber Guards Ice Wizard
Bomber Mini P.E.K.K.A Lumberjack
Bomber Zap Guards Ice Wizard Lumberjack
Zap Wizard Ice Wizard
Zap
Mini P.E.K.K.A Ice Wizard Lumberjack
Guards Bomber Mini P.E.K.K.A Ice Wizard Lumberjack
Guards Ice Wizard Bomber Zap Wizard Lumberjack
Zap Wizard Ice Wizard
Mini P.E.K.K.A Lumberjack Bomber Zap Wizard Guards Ice Wizard
Bomber Wizard Zap Mini P.E.K.K.A Guards Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Wizard Bomber Mini P.E.K.K.A Lumberjack
Bomber Zap Wizard Guards Ice Wizard Lumberjack
Zap Wizard Bomber Guards Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Bomber Wizard Mini P.E.K.K.A Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Lumberjack Zap
Bomber Zap Mini P.E.K.K.A Wizard Lumberjack
Guards Lumberjack Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Lumberjack Zap
Mini P.E.K.K.A Guards Lumberjack
Wizard Zap Ice Wizard
Mini P.E.K.K.A Guards Ice Wizard Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A
Guards
Mini P.E.K.K.A Guards Lumberjack
Zap Guards
Mini P.E.K.K.A Wizard Guards Lumberjack
Wizard Bomber
Guards Bomber Zap Mini P.E.K.K.A Lumberjack
Bomber Zap Mini P.E.K.K.A Wizard Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Ice Wizard
Guards
Bomber Wizard Zap
Wizard Zap Ice Wizard
Bomber Wizard
Zap Wizard Ice Wizard
Zap Wizard
Mini P.E.K.K.A Guards Lumberjack
Zap Wizard
Zap Wizard
Zap
Bomber Zap Wizard
Wizard
Bomber Mini P.E.K.K.A
Bomber Zap Mini P.E.K.K.A Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard Ice Wizard
Zap Wizard Ice Wizard
Zap Wizard
Zap
Zap Wizard Ice Wizard
Zap Wizard Guards
Mini P.E.K.K.A
Bomber Zap Wizard
Zap
Wizard
Zap Guards
Zap Wizard Ice Wizard
Mini P.E.K.K.A Wizard Lumberjack
Bomber Zap Wizard
Zap
Zap Guards
Zap
Zap

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