My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Three Musketeers
Giant Snowball
Tombstone Three Musketeers
Zap
Tombstone Three Musketeers
Barbarian Barrel
Tombstone Valkyrie Three Musketeers
The Log
Tombstone Mini P.E.K.K.A Three Musketeers
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Mini P.E.K.K.A Valkyrie Three Musketeers
Fireball
Tombstone Three Musketeers
Poison
Tombstone Three Musketeers
Lightning
Tombstone Mini P.E.K.K.A Valkyrie Three Musketeers
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Tombstone Mini P.E.K.K.A Valkyrie Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Tombstone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Giant Mini P.E.K.K.A Valkyrie Three Musketeers The Log
Arrows
Zap Giant Mini P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Giant Zap Arrows Valkyrie The Log
Valkyrie
Zap Mini P.E.K.K.A Giant Three Musketeers
Giant
Zap Arrows Mini P.E.K.K.A Valkyrie Three Musketeers The Log
Three Musketeers
Zap Valkyrie Giant The Log
The Log
Zap Mini P.E.K.K.A Giant Three Musketeers

Defense Synergies 2 11

Zap
Mini P.E.K.K.A Arrows Tombstone Valkyrie Three Musketeers The Log
Arrows
Zap Tombstone Mini P.E.K.K.A Valkyrie
Tombstone
Zap Arrows
Mini P.E.K.K.A
Zap The Log Arrows Valkyrie
Valkyrie
Zap Arrows Mini P.E.K.K.A The Log
Giant
Three Musketeers
Zap The Log
The Log
Mini P.E.K.K.A Zap Valkyrie Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie The Log
Mini P.E.K.K.A Zap Tombstone Valkyrie Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers Tombstone Valkyrie
Mini P.E.K.K.A Three Musketeers Tombstone Valkyrie
Arrows Tombstone Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Zap Valkyrie
Three Musketeers Zap Arrows Tombstone
Zap Arrows Valkyrie The Log
Mini P.E.K.K.A Three Musketeers Tombstone
Mini P.E.K.K.A Valkyrie
Valkyrie Zap Arrows Tombstone The Log
Arrows Three Musketeers Zap
Tombstone Mini P.E.K.K.A Zap Valkyrie Three Musketeers The Log
Valkyrie Three Musketeers Zap Arrows Tombstone Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tombstone Three Musketeers
Zap Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Arrows Tombstone Mini P.E.K.K.A Valkyrie
Arrows Tombstone Zap Valkyrie Three Musketeers The Log
Zap Arrows Valkyrie The Log Tombstone
Mini P.E.K.K.A Three Musketeers
Valkyrie Arrows Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Zap Tombstone
Zap Arrows Mini P.E.K.K.A Valkyrie The Log
Tombstone Zap Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Zap The Log
Tombstone Mini P.E.K.K.A Valkyrie Three Musketeers
Arrows Zap Three Musketeers
Mini P.E.K.K.A Tombstone Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Tombstone Mini P.E.K.K.A Valkyrie The Log
Tombstone Three Musketeers
Tombstone Mini P.E.K.K.A Valkyrie
Zap Arrows Valkyrie The Log
Mini P.E.K.K.A Tombstone Valkyrie Three Musketeers
Valkyrie Three Musketeers
Tombstone Zap Mini P.E.K.K.A Valkyrie Three Musketeers The Log
Arrows Valkyrie Zap Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows Zap The Log
Arrows The Log
Arrows Valkyrie The Log
Zap Arrows Valkyrie The Log
Arrows Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Mini P.E.K.K.A Three Musketeers
Zap Arrows Valkyrie The Log
Zap Arrows
Three Musketeers The Log
Arrows
Zap Arrows The Log
Zap Arrows Three Musketeers The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Three Musketeers The Log
Zap Arrows Valkyrie The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log Valkyrie
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Zap Arrows
Zap
Mini P.E.K.K.A
Zap Arrows The Log
Zap Arrows
Arrows The Log
Zap Tombstone
Zap Arrows Three Musketeers
Arrows The Log
Mini P.E.K.K.A Valkyrie Three Musketeers
Arrows The Log Zap
Zap Arrows
Three Musketeers
Zap The Log
Zap
Zap The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: