My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Furnace Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Barbarians Mega Minion Furnace
Zap
Royal Giant Furnace
Barbarian Barrel
Barbarians Furnace Executioner
The Log
Barbarians Royal Giant Furnace
Earthquake
Barbarians Furnace
Arrows
Furnace
Royal Delivery
Barbarians Mega Minion Executioner
Fireball
Barbarians Mega Minion Furnace Executioner
Poison
Barbarians Mega Minion Furnace Executioner
Lightning
Mega Minion Furnace Executioner
Rocket
Barbarians Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Rocket Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Rocket Tornado Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Tornado Fireball Furnace Barbarians Executioner Royal Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Tornado Fireball Furnace

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Furnace Mega Minion Rocket Tornado Executioner
Mega Minion
Royal Giant Fireball Furnace
Fireball
Royal Giant Tornado Mega Minion
Furnace
Royal Giant Mega Minion
Rocket
Tornado Royal Giant
Tornado
Fireball Rocket Executioner Royal Giant
Executioner
Tornado Royal Giant

Defense Synergies 3 4

Barbarians
Furnace
Royal Giant
Mega Minion
Furnace Tornado
Fireball
Tornado
Furnace
Barbarians Mega Minion Tornado
Rocket
Tornado
Tornado
Fireball Rocket Executioner Mega Minion Furnace
Executioner
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mega Minion Fireball Executioner
Barbarians Mega Minion Furnace Executioner
Barbarians Furnace Rocket Tornado Mega Minion Executioner
Barbarians Mega Minion Furnace
Barbarians Fireball Rocket Tornado
Fireball Tornado Mega Minion Furnace Executioner
Mega Minion Furnace Rocket Tornado Fireball Executioner
Rocket Barbarians Fireball
Barbarians Furnace Tornado
Tornado Barbarians
Barbarians Executioner Mega Minion Fireball Furnace Tornado
Mega Minion Executioner Fireball Furnace Tornado
Barbarians Furnace Fireball Rocket
Fireball Rocket Executioner Barbarians Mega Minion Furnace Tornado
Barbarians Furnace
Barbarians Rocket Tornado Fireball Furnace
Barbarians Fireball Furnace Tornado Executioner
Fireball Barbarians Mega Minion Furnace Tornado Executioner
Furnace Tornado Executioner Barbarians Mega Minion Fireball
Barbarians Tornado
Barbarians Fireball Furnace Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Furnace
Fireball Mega Minion Rocket Executioner
Barbarians Furnace Rocket
Rocket Barbarians Fireball Tornado
Barbarians Executioner
Fireball Furnace Rocket Executioner Tornado
Rocket Barbarians Mega Minion Fireball Furnace
Barbarians
Rocket Barbarians Mega Minion Fireball Tornado
Barbarians Mega Minion
Barbarians Mega Minion
Rocket Barbarians Fireball Tornado
Barbarians Rocket Fireball Executioner
Barbarians Fireball Furnace Executioner
Barbarians Mega Minion Fireball Furnace Rocket Tornado Executioner
Executioner Barbarians Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball Tornado Executioner
Rocket Fireball
Barbarians Fireball Rocket
Fireball Rocket Executioner Furnace
Fireball Executioner Mega Minion Furnace Rocket Tornado
Furnace Tornado Executioner
Fireball Tornado Executioner
Fireball Tornado
Rocket Fireball Tornado
Rocket Fireball Tornado
Fireball Rocket Tornado Executioner
Rocket Fireball Executioner
Fireball Rocket
Fireball Furnace
Rocket Fireball Furnace Executioner
Fireball Furnace Rocket Executioner
Fireball Rocket Tornado
Rocket
Rocket Mega Minion Fireball Executioner
Rocket Fireball Tornado
Rocket Fireball
Rocket Fireball Tornado
Rocket Tornado
Rocket Barbarians Fireball
Tornado Fireball Furnace Executioner
Mega Minion
Fireball Tornado Executioner
Fireball Tornado
Fireball Rocket Tornado
Fireball Furnace Tornado Executioner
Rocket Mega Minion Fireball
Mega Minion Fireball
Fireball Rocket
Rocket Fireball
Rocket Fireball
Barbarians Fireball Rocket
Fireball Rocket Mega Minion Tornado Executioner
Fireball
Fireball Mega Minion Rocket Executioner
Fireball Executioner
Rocket Fireball Tornado
Mega Minion Executioner
Fireball Rocket Tornado
Fireball Rocket Tornado Executioner
Fireball Rocket Tornado Executioner

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