My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Bandit Inferno Dragon
Giant Snowball
Hog Rider Skeleton Army Inferno Dragon Lumberjack
Zap
Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Skeleton Army Bandit Lumberjack
The Log
Hog Rider Skeleton Army Bandit Lumberjack
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Hog Rider Skeleton Army Bandit Inferno Dragon Lumberjack
Fireball
Hog Rider Skeleton Army Bandit Inferno Dragon Lumberjack
Poison
Skeleton Army
Lightning
Bandit Inferno Dragon Lumberjack
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Tornado Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Skeleton Army Tornado Bandit Fireball Hog Rider Inferno Dragon Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Skeleton Army Tornado Bandit

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Tornado Bandit Lumberjack
Fireball
Zap Hog Rider Tornado
Hog Rider
Zap Fireball Tornado Bandit Lumberjack
Skeleton Army
Tornado
Zap Fireball Hog Rider
Bandit
Zap Hog Rider Lumberjack
Inferno Dragon
Lumberjack
Zap Hog Rider Bandit

Defense Synergies 2 12

Zap
Fireball Skeleton Army Tornado Bandit Inferno Dragon Lumberjack
Fireball
Zap Tornado Bandit Lumberjack
Hog Rider
Skeleton Army
Zap Bandit Inferno Dragon Lumberjack
Tornado
Fireball Zap Inferno Dragon
Bandit
Zap Fireball Skeleton Army Lumberjack
Inferno Dragon
Zap Skeleton Army Tornado
Lumberjack
Zap Fireball Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Skeleton Army Inferno Dragon Lumberjack Zap Bandit
Skeleton Army Tornado Lumberjack Bandit Inferno Dragon
Skeleton Army Inferno Dragon Lumberjack Bandit
Fireball Skeleton Army Tornado Lumberjack
Fireball Skeleton Army Tornado Zap Bandit Lumberjack
Tornado Inferno Dragon Zap Fireball
Zap Fireball Bandit
Inferno Dragon Skeleton Army Tornado Lumberjack
Skeleton Army Tornado Bandit Lumberjack
Skeleton Army Zap Fireball Tornado Bandit Lumberjack
Inferno Dragon Zap Fireball Tornado
Skeleton Army Lumberjack Zap Fireball Bandit
Fireball Skeleton Army Zap Tornado Lumberjack
Skeleton Army Inferno Dragon Bandit Lumberjack
Skeleton Army Tornado Zap Fireball Bandit Inferno Dragon Lumberjack
Fireball Skeleton Army Tornado Lumberjack
Fireball Zap Skeleton Army Tornado Bandit Lumberjack
Zap Tornado Fireball Bandit Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Skeleton Army Fireball Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Fireball Bandit
Fireball Bandit Zap Inferno Dragon Lumberjack
Skeleton Army Bandit Lumberjack Zap
Skeleton Army Lumberjack Zap Fireball Tornado Bandit
Skeleton Army Bandit Inferno Dragon Lumberjack
Fireball Zap Tornado
Skeleton Army Fireball Bandit Lumberjack
Skeleton Army Inferno Dragon Lumberjack
Zap Fireball Skeleton Army Tornado Bandit Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Lumberjack
Skeleton Army Zap Fireball Tornado
Skeleton Army Fireball Bandit Lumberjack
Fireball Skeleton Army
Skeleton Army Zap Fireball Tornado Inferno Dragon Lumberjack
Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Zap Tornado Bandit
Fireball Bandit
Fireball
Fireball Zap
Fireball Zap Tornado
Tornado
Fireball Zap Tornado
Fireball Zap Tornado Bandit
Fireball Tornado Lumberjack
Zap Fireball Tornado Bandit
Fireball Zap Tornado
Fireball Bandit
Fireball Bandit
Zap Fireball
Zap Fireball Bandit
Fireball Bandit
Fireball Tornado
Zap Fireball Bandit
Zap Fireball Tornado
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball
Inferno Dragon
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Fireball Zap Tornado Bandit
Zap Fireball Tornado
Zap Fireball
Fireball
Zap Fireball Bandit
Zap Fireball
Fireball
Zap Fireball Skeleton Army Bandit
Fireball Zap Tornado
Fireball
Fireball Lumberjack
Zap Fireball
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado Bandit

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