My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Witch
Barbarian Barrel
Valkyrie Bomb Tower Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Bomb Tower Hog Rider Witch
Arrows
Witch
Royal Delivery
Valkyrie Hog Rider Witch Electro Wizard
Fireball
Bomb Tower Hog Rider Witch Electro Wizard
Poison
Bomb Tower Witch Electro Wizard
Lightning
Valkyrie Bomb Tower Witch Electro Wizard
Rocket
Valkyrie Bomb Tower Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Valkyrie Bomb Tower Hog Rider Electro Wizard Witch Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Valkyrie Bomb Tower

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning
Valkyrie
Hog Rider Witch Electro Wizard
Bomb Tower
Hog Rider
Arrows Valkyrie Lightning The Log Witch Electro Wizard
Witch
Valkyrie Hog Rider
Lightning
Hog Rider Arrows
The Log
Hog Rider
Electro Wizard
Valkyrie Hog Rider

Defense Synergies 1 12

Arrows
Valkyrie Bomb Tower Lightning
Valkyrie
Arrows Bomb Tower Witch The Log Electro Wizard
Bomb Tower
The Log Arrows Valkyrie Electro Wizard
Hog Rider
Witch
Valkyrie The Log Electro Wizard
Lightning
Arrows The Log
The Log
Bomb Tower Valkyrie Witch Lightning Electro Wizard
Electro Wizard
Valkyrie Bomb Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie The Log Electro Wizard
Bomb Tower Valkyrie Witch The Log Electro Wizard
Bomb Tower Witch Valkyrie Lightning Electro Wizard
Bomb Tower Witch Valkyrie Electro Wizard
Lightning Arrows Valkyrie Bomb Tower The Log
Arrows The Log Valkyrie Bomb Tower Electro Wizard
Lightning Electro Wizard Arrows Bomb Tower Witch
Lightning Arrows Valkyrie Bomb Tower The Log Electro Wizard
Witch Bomb Tower
Valkyrie Electro Wizard
Valkyrie Witch Electro Wizard Arrows Bomb Tower The Log
Arrows Witch Electro Wizard
Bomb Tower Valkyrie Witch Lightning The Log Electro Wizard
Valkyrie Bomb Tower Arrows Witch The Log Electro Wizard
Bomb Tower Electro Wizard
Bomb Tower Lightning The Log Electro Wizard
Bomb Tower Arrows Valkyrie Witch Electro Wizard
Arrows Bomb Tower Valkyrie Witch The Log Electro Wizard
Arrows Valkyrie Bomb Tower Witch The Log Electro Wizard
Bomb Tower Electro Wizard
Valkyrie Arrows Bomb Tower Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Witch Electro Wizard
Electro Wizard Arrows Valkyrie Bomb Tower Lightning The Log
Valkyrie Bomb Tower Witch Lightning The Log Electro Wizard
Valkyrie Lightning The Log Electro Wizard
Valkyrie Witch
Arrows Bomb Tower Witch Electro Wizard
Valkyrie Bomb Tower Witch Lightning Electro Wizard
Valkyrie Bomb Tower
Lightning Electro Wizard Valkyrie Bomb Tower Witch The Log
Witch
Valkyrie Bomb Tower Witch
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Witch
Witch Electro Wizard Valkyrie Bomb Tower Lightning The Log
Arrows Valkyrie Bomb Tower Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie The Log
Arrows The Log Electro Wizard
Lightning Arrows The Log
Lightning Arrows Valkyrie The Log
Arrows Valkyrie The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log Lightning
Arrows The Log Lightning
Lightning Electro Wizard
Lightning Arrows Valkyrie The Log Electro Wizard
Lightning Arrows
Lightning The Log
Lightning Arrows
Lightning Arrows The Log
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows
Lightning
Lightning Arrows The Log Electro Wizard
Lightning Arrows Valkyrie Witch The Log
Lightning The Log
Lightning Arrows
Lightning The Log
Lightning Arrows The Log
Arrows The Log Valkyrie Witch
Witch
Arrows The Log Witch Lightning Electro Wizard
Lightning Arrows Witch The Log
Lightning Arrows The Log
Lightning Arrows Witch Electro Wizard
Lightning Electro Wizard Witch
Lightning
Lightning Arrows The Log
Lightning Arrows Electro Wizard
Arrows Lightning The Log
Lightning Electro Wizard Witch
Lightning Arrows Witch Electro Wizard
Arrows The Log
Lightning Valkyrie Electro Wizard
Arrows The Log Lightning
Lightning Arrows
Witch Lightning The Log Electro Wizard
Witch Lightning Electro Wizard
Lightning Witch The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: