My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Balloon
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Knight Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Elite Barbarians Witch Balloon
Fireball
Elite Barbarians Witch Balloon
Poison
Witch Balloon
Lightning
Knight Elite Barbarians Witch Balloon
Rocket
Elite Barbarians Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Fireball Freeze Witch Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage The Log Knight Fireball

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Elite Barbarians Fireball Witch The Log
Elite Barbarians
Rage Knight Fireball The Log
Fireball
Knight Elite Barbarians Freeze The Log
Rage
Elite Barbarians Witch Balloon
Freeze
Balloon Fireball
Witch
Rage Knight
Balloon
Knight Rage Freeze The Log
The Log
Knight Elite Barbarians Fireball Balloon

Defense Synergies 1 6

Knight
Fireball Witch The Log
Elite Barbarians
The Log
Fireball
The Log Knight Freeze
Rage
Freeze
Fireball
Witch
Knight The Log
Balloon
The Log
Fireball Knight Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Elite Barbarians Knight Witch The Log
Witch Knight Elite Barbarians Freeze
Elite Barbarians Witch Knight
Elite Barbarians Fireball The Log
Fireball Freeze The Log
Fireball Freeze Witch
Fireball The Log
Witch Elite Barbarians
Knight Elite Barbarians
Witch Knight Fireball Freeze The Log
Fireball Witch
Knight Elite Barbarians Fireball Freeze Witch The Log
Fireball Freeze Witch The Log
Elite Barbarians Knight
Elite Barbarians Fireball Freeze The Log
Knight Elite Barbarians Fireball Witch
Fireball Knight Elite Barbarians Witch The Log
Freeze Witch The Log Knight Fireball
Elite Barbarians
Knight Elite Barbarians Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Fireball Witch
Fireball Knight Elite Barbarians The Log
Knight Elite Barbarians Witch The Log
Knight Elite Barbarians Fireball The Log
Knight Elite Barbarians Witch
Fireball Freeze Witch
Knight Elite Barbarians Fireball Witch
Knight Elite Barbarians
Freeze Knight Elite Barbarians Fireball Witch The Log
Witch
Knight Elite Barbarians Witch
Elite Barbarians Fireball The Log
Elite Barbarians Knight Fireball Witch
Fireball Witch
Elite Barbarians Witch Knight Fireball Freeze The Log
Elite Barbarians Fireball Freeze Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Freeze The Log
Fireball The Log
Fireball The Log
Knight Fireball Freeze The Log
Fireball The Log
Fireball Freeze Witch
Witch The Log
Fireball The Log Freeze
Fireball The Log
Elite Barbarians Fireball
Knight Fireball The Log
Fireball
Knight Elite Barbarians Fireball The Log
Fireball Freeze
Elite Barbarians Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Freeze The Log Fireball Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Elite Barbarians Fireball Witch
Fireball Freeze Witch
Elite Barbarians Fireball
Fireball The Log
Fireball Freeze
Fireball The Log
Fireball Freeze Witch
Fireball Witch
Freeze
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Elite Barbarians
Elite Barbarians Fireball Freeze Witch The Log
Fireball Witch
Fireball Freeze Witch The Log

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