My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Furnace Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Furnace Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Barbarians Furnace
Zap
Archers Goblin Gang Royal Giant Furnace
Barbarian Barrel
Archers Goblin Gang Barbarians Furnace Electro Wizard
The Log
Archers Goblin Gang Barbarians Royal Giant Furnace
Earthquake
Archers Goblin Gang Barbarians Furnace
Arrows
Archers Goblin Gang Furnace
Royal Delivery
Archers Goblin Gang Barbarians Electro Wizard
Fireball
Archers Goblin Gang Barbarians Furnace Electro Wizard
Poison
Archers Goblin Gang Barbarians Furnace Electro Wizard
Lightning
Furnace Electro Wizard
Rocket
Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Furnace Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Gang Fireball Furnace Electro Wizard Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Gang Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Fireball Furnace Archers Goblin Gang The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Furnace
Royal Giant
The Log
Royal Giant Fireball
Electro Wizard
Royal Giant Fireball

Defense Synergies 1 12

Archers
Goblin Gang Furnace The Log Electro Wizard
Goblin Gang
Archers Barbarians Furnace The Log Electro Wizard
Barbarians
Goblin Gang Furnace
Royal Giant
Fireball
The Log Electro Wizard
Furnace
Archers Goblin Gang Barbarians Electro Wizard
The Log
Fireball Archers Goblin Gang Electro Wizard
Electro Wizard
Archers Goblin Gang Fireball Furnace The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Barbarians Goblin Gang Furnace The Log Electro Wizard
Goblin Gang Barbarians Furnace Archers Electro Wizard
Barbarians Goblin Gang Furnace Electro Wizard
Barbarians Fireball The Log
Goblin Gang Fireball The Log Archers Furnace Electro Wizard
Furnace Electro Wizard Archers Goblin Gang Fireball
Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Furnace
Goblin Gang Archers Barbarians Electro Wizard
Archers Goblin Gang Barbarians Electro Wizard Fireball Furnace The Log
Archers Goblin Gang Fireball Furnace Electro Wizard
Barbarians Furnace Goblin Gang Fireball The Log Electro Wizard
Fireball Goblin Gang Barbarians Furnace The Log Electro Wizard
Barbarians Goblin Gang Furnace Electro Wizard
Barbarians Goblin Gang Fireball Furnace The Log Electro Wizard
Barbarians Goblin Gang Fireball Furnace Electro Wizard
Fireball Archers Goblin Gang Barbarians Furnace The Log Electro Wizard
Furnace The Log Archers Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Goblin Gang Archers Barbarians Fireball Furnace The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Archers Fireball Furnace Electro Wizard
Fireball Electro Wizard Archers Goblin Gang The Log
Goblin Gang Barbarians Furnace The Log Electro Wizard
Goblin Gang Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang
Fireball Furnace Archers Goblin Gang Electro Wizard
Goblin Gang Archers Barbarians Fireball Furnace Electro Wizard
Barbarians
Electro Wizard Barbarians Fireball The Log
Goblin Gang Barbarians
Barbarians
Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball Furnace
Goblin Gang Barbarians Electro Wizard Archers Fireball Furnace The Log
Archers Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Furnace The Log
Fireball Furnace
Archers Furnace The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball Archers
Fireball The Log
Fireball
Fireball Furnace The Log
Fireball Furnace The Log
Fireball Furnace The Log
Fireball
Archers Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Barbarians Fireball The Log
The Log Fireball Furnace
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Archers Fireball Furnace Electro Wizard
Electro Wizard Fireball
Fireball
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Goblin Gang Barbarians Fireball
Fireball Archers Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard

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