My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Furnace Goblin Hut Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Goblin Hut
Zap
Minions Furnace Goblin Hut
Barbarian Barrel
Knight Furnace Goblin Hut Ice Wizard
The Log
Furnace Goblin Hut
Earthquake
Furnace Goblin Hut
Arrows
Minions Furnace Goblin Hut
Royal Delivery
Knight Minions Goblin Hut Ice Wizard
Fireball
Minions Furnace Goblin Hut Ice Wizard
Poison
Minions Furnace Goblin Hut Ice Wizard
Lightning
Knight Furnace Goblin Hut Ice Wizard
Rocket
Furnace Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Ice Wizard Fireball Furnace Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Ice Wizard

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Fireball Furnace Goblin Hut The Log Ice Wizard
Minions
Knight Golem
Fireball
Golem Knight The Log
Furnace
Knight Goblin Hut Golem
Goblin Hut
Knight Furnace Golem The Log Ice Wizard
Golem
Fireball Minions Furnace Goblin Hut The Log Ice Wizard
The Log
Knight Fireball Goblin Hut Golem
Ice Wizard
Knight Goblin Hut Golem

Defense Synergies 3 12

Knight
Minions Ice Wizard Fireball Furnace Goblin Hut The Log
Minions
Knight The Log Ice Wizard
Fireball
The Log Knight Goblin Hut Ice Wizard
Furnace
Knight Goblin Hut Ice Wizard
Goblin Hut
Knight Fireball Furnace Ice Wizard
Golem
The Log
Fireball Knight Minions Ice Wizard
Ice Wizard
Knight Minions Fireball Furnace Goblin Hut The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Goblin Hut The Log
Knight Minions Furnace Goblin Hut The Log Ice Wizard
Furnace Goblin Hut Knight Minions Ice Wizard
Goblin Hut Knight Minions Furnace Ice Wizard
Fireball The Log
Fireball The Log Minions Furnace Ice Wizard
Minions Furnace Fireball Goblin Hut Ice Wizard
Fireball The Log
Minions Furnace Goblin Hut Ice Wizard
Knight Ice Wizard
Minions Ice Wizard Knight Fireball Furnace Goblin Hut The Log
Minions Fireball Furnace Goblin Hut Ice Wizard
Furnace Goblin Hut Knight Minions Fireball The Log Ice Wizard
Fireball Minions Furnace Goblin Hut The Log
Knight Furnace Goblin Hut
Fireball Furnace Goblin Hut The Log
Knight Minions Fireball Furnace Goblin Hut
Fireball Knight Minions Furnace Goblin Hut The Log Ice Wizard
Furnace The Log Knight Minions Fireball Goblin Hut Ice Wizard
Goblin Hut
Knight Minions Fireball Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Furnace Goblin Hut
Fireball Knight The Log
Knight Minions Furnace Goblin Hut The Log
Knight Fireball The Log
Knight Goblin Hut
Fireball Furnace Minions Goblin Hut Ice Wizard
Knight Minions Fireball Furnace Goblin Hut Ice Wizard
Knight
Knight Minions Fireball Goblin Hut The Log
Goblin Hut
Knight Minions Goblin Hut
Fireball The Log
Knight Fireball
Fireball Furnace
Goblin Hut Knight Minions Fireball Furnace The Log
Minions Fireball Goblin Hut The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log Ice Wizard
Fireball Goblin Hut The Log
Knight Fireball The Log
Fireball Furnace The Log
Fireball Minions Furnace Ice Wizard
Furnace The Log
Fireball The Log Ice Wizard
Fireball The Log
Minions Fireball
Knight Fireball The Log
Fireball
Knight Fireball Goblin Hut The Log
Minions Fireball
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball Furnace Goblin Hut The Log
Fireball
Minions
Fireball The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Furnace Ice Wizard
Fireball The Log Ice Wizard
Fireball The Log
Fireball The Log
Fireball Furnace Ice Wizard
Minions Fireball Goblin Hut
Fireball
Fireball The Log
Fireball
Fireball The Log
Minions Fireball Goblin Hut
Fireball Ice Wizard
The Log Fireball
Fireball Knight
The Log Fireball
Fireball
Minions Fireball The Log
Fireball
Fireball The Log

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