My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Dart Goblin Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Giant
Giant Snowball
Fire Spirit Minions Goblin Gang Tombstone Dart Goblin Battle Ram
Zap
Fire Spirit Minions Goblin Gang Tombstone Dart Goblin Battle Ram
Barbarian Barrel
Fire Spirit Goblin Gang Tombstone Dart Goblin Battle Ram
The Log
Fire Spirit Goblin Gang Tombstone Dart Goblin Battle Ram
Earthquake
Goblin Gang Tombstone
Arrows
Fire Spirit Minions Goblin Gang Tombstone Dart Goblin
Royal Delivery
Fire Spirit Minions Goblin Gang Dart Goblin Battle Ram
Fireball
Minions Goblin Gang Tombstone Dart Goblin Battle Ram
Poison
Minions Goblin Gang Tombstone Dart Goblin
Lightning
Tombstone Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tombstone Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Minions Goblin Gang Tombstone Dart Goblin Battle Ram Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Minions Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Battle Ram Giant
Minions
Giant Battle Ram
Goblin Gang
Dart Goblin Battle Ram Giant
Tombstone
Dart Goblin
Goblin Gang Battle Ram Giant The Log
Battle Ram
The Log Fire Spirit Minions Goblin Gang Dart Goblin
Giant
Minions Fire Spirit Goblin Gang Dart Goblin The Log
The Log
Battle Ram Dart Goblin Giant

Defense Synergies 1 8

Fire Spirit
The Log
Minions
Tombstone Dart Goblin The Log
Goblin Gang
Tombstone Dart Goblin The Log
Tombstone
Dart Goblin Minions Goblin Gang
Dart Goblin
Tombstone Minions Goblin Gang The Log
Battle Ram
Giant
The Log
Fire Spirit Minions Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Dart Goblin The Log
Minions Goblin Gang Tombstone Dart Goblin The Log
Goblin Gang Fire Spirit Minions Tombstone Dart Goblin
Minions Goblin Gang Tombstone Dart Goblin
Tombstone The Log
Goblin Gang The Log Fire Spirit Minions Dart Goblin
Minions Dart Goblin Fire Spirit Goblin Gang Tombstone
Dart Goblin The Log
Minions Goblin Gang Tombstone
Goblin Gang Fire Spirit Dart Goblin
Minions Goblin Gang Dart Goblin Tombstone The Log
Minions Goblin Gang Dart Goblin
Tombstone Fire Spirit Minions Goblin Gang The Log
Fire Spirit Minions Goblin Gang Tombstone Dart Goblin The Log
Goblin Gang Tombstone
Goblin Gang The Log
Minions Goblin Gang Tombstone
Fire Spirit Tombstone Minions Goblin Gang Dart Goblin The Log
The Log Fire Spirit Minions Tombstone Dart Goblin
Dart Goblin
Goblin Gang Fire Spirit Minions Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone
Goblin Gang The Log
Goblin Gang Tombstone Minions The Log
Goblin Gang The Log
Goblin Gang Tombstone
Fire Spirit Minions Goblin Gang Dart Goblin
Goblin Gang Minions Tombstone Dart Goblin
Minions Tombstone The Log
Goblin Gang Tombstone Dart Goblin
Minions Tombstone Dart Goblin
The Log
Goblin Gang Tombstone
Dart Goblin
Goblin Gang Tombstone Minions Dart Goblin The Log
Minions Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Fire Spirit The Log
Fire Spirit Minions Dart Goblin
Fire Spirit Dart Goblin The Log
The Log Fire Spirit Dart Goblin
The Log Dart Goblin
Fire Spirit Minions Goblin Gang
Dart Goblin The Log
Fire Spirit Dart Goblin
Fire Spirit Dart Goblin The Log
Minions Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Minions
Fire Spirit Dart Goblin The Log
Fire Spirit Dart Goblin The Log
Minions The Log
The Log
The Log
The Log Fire Spirit
The Log Dart Goblin
The Log
Dart Goblin The Log
Fire Spirit Dart Goblin
Minions Dart Goblin
Dart Goblin The Log
The Log
Fire Spirit Minions Goblin Gang Tombstone Dart Goblin
Fire Spirit Dart Goblin
The Log
Goblin Gang Dart Goblin
The Log Dart Goblin
Dart Goblin
Minions Goblin Gang Dart Goblin The Log
Dart Goblin
Dart Goblin The Log

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