My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Elite Barbarians Hog Rider Guards
Giant Snowball
Archers Minions Hog Rider Guards
Zap
Archers Minions Guards
Barbarian Barrel
Archers Elite Barbarians Guards
The Log
Archers Elite Barbarians Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Guards
Arrows
Archers Minions Guards
Royal Delivery
Archers Minions Elite Barbarians Mini P.E.K.K.A Hog Rider Guards
Fireball
Archers Minions Elite Barbarians Hog Rider
Poison
Archers Minions Guards
Lightning
Elite Barbarians Mini P.E.K.K.A
Rocket
Elite Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Guards Fireball Mini P.E.K.K.A Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Guards

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Elite Barbarians Mini P.E.K.K.A Hog Rider
Minions
Hog Rider Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Archers Minions Fireball Hog Rider The Log
Fireball
Hog Rider Elite Barbarians The Log
Mini P.E.K.K.A
Archers Minions Hog Rider The Log
Hog Rider
Minions Fireball The Log Archers Elite Barbarians Mini P.E.K.K.A Guards
Guards
Hog Rider The Log
The Log
Hog Rider Elite Barbarians Fireball Mini P.E.K.K.A Guards

Defense Synergies 2 10

Archers
Minions Mini P.E.K.K.A Guards The Log
Minions
Archers The Log
Elite Barbarians
Mini P.E.K.K.A The Log
Fireball
The Log Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Archers Elite Barbarians Fireball Guards
Hog Rider
Guards
Archers Mini P.E.K.K.A The Log
The Log
Fireball Mini P.E.K.K.A Archers Minions Elite Barbarians Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball The Log
Elite Barbarians Mini P.E.K.K.A Minions The Log
Mini P.E.K.K.A Archers Minions Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Minions Guards
Elite Barbarians Fireball Mini P.E.K.K.A The Log
Fireball The Log Archers Minions Guards
Minions Archers Fireball
Fireball The Log
Mini P.E.K.K.A Minions Elite Barbarians
Elite Barbarians Guards Archers Mini P.E.K.K.A
Archers Minions Guards Fireball The Log
Minions Archers Fireball
Mini P.E.K.K.A Minions Elite Barbarians Fireball Guards The Log
Fireball Minions Mini P.E.K.K.A Guards The Log
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians Fireball Mini P.E.K.K.A The Log
Minions Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Archers Minions Elite Barbarians Guards The Log
The Log Archers Minions Fireball Guards
Mini P.E.K.K.A Elite Barbarians
Archers Minions Elite Barbarians Fireball Mini P.E.K.K.A Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians Mini P.E.K.K.A The Log
Guards Minions Elite Barbarians Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards Elite Barbarians Fireball The Log
Elite Barbarians Mini P.E.K.K.A Guards
Fireball Archers Minions
Mini P.E.K.K.A Guards Archers Minions Elite Barbarians Fireball
Mini P.E.K.K.A Elite Barbarians
Minions Elite Barbarians Fireball Mini P.E.K.K.A The Log
Guards
Minions Elite Barbarians Mini P.E.K.K.A Guards
Elite Barbarians Fireball Guards The Log
Elite Barbarians Mini P.E.K.K.A Fireball Guards
Archers Fireball
Elite Barbarians Guards Archers Minions Fireball Mini P.E.K.K.A The Log
Minions Archers Elite Barbarians Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball The Log
Fireball The Log
Fireball Guards The Log
Fireball The Log
Fireball Minions
Archers The Log
Fireball The Log
Fireball The Log
Minions Elite Barbarians Fireball Mini P.E.K.K.A Guards
Fireball The Log
Fireball Archers
Elite Barbarians Fireball The Log
Minions Fireball
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Minions Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log
Fireball The Log
Minions Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Elite Barbarians Archers Fireball
Minions Fireball Guards
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball The Log
Fireball
Fireball The Log
Archers Minions Fireball Guards
Fireball Archers
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Fireball
Fireball
Elite Barbarians
Minions Elite Barbarians Fireball Guards The Log
Fireball
Fireball The Log

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