My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Fire Spirit Goblin Gang Musketeer Goblin Barrel
Zap
Fire Spirit Goblin Gang Royal Giant Goblin Barrel
Barbarian Barrel
Fire Spirit Knight Goblin Gang Tesla Musketeer Goblin Barrel
The Log
Fire Spirit Goblin Gang Royal Giant Musketeer Goblin Barrel
Earthquake
Goblin Gang Tesla Goblin Barrel
Arrows
Fire Spirit Goblin Gang Goblin Barrel
Royal Delivery
Fire Spirit Knight Goblin Gang Musketeer Goblin Barrel
Fireball
Goblin Gang Tesla Musketeer Goblin Barrel
Poison
Goblin Gang Musketeer
Lightning
Knight Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Knight Goblin Gang Goblin Barrel Tesla Musketeer Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Knight Goblin Gang

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Knight Goblin Barrel
Knight
Goblin Gang Musketeer Goblin Barrel Fire Spirit The Log
Goblin Gang
Knight Goblin Barrel Royal Giant
Tesla
Royal Giant
Fire Spirit Goblin Barrel Goblin Gang Musketeer The Log
Musketeer
Knight Royal Giant The Log
Goblin Barrel
Knight Goblin Gang Royal Giant Fire Spirit
The Log
Knight Royal Giant Musketeer

Defense Synergies 9 3

Fire Spirit
Knight The Log
Knight
Fire Spirit Goblin Gang Tesla Musketeer The Log
Goblin Gang
Knight Tesla Musketeer The Log
Tesla
Knight Goblin Gang Musketeer The Log
Royal Giant
Musketeer
Knight Goblin Gang Tesla The Log
Goblin Barrel
The Log
Tesla Musketeer Fire Spirit Knight Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Musketeer The Log
Knight Goblin Gang Tesla Musketeer The Log
Goblin Gang Tesla Fire Spirit Knight Musketeer
Tesla Knight Goblin Gang Musketeer
The Log
Goblin Gang The Log Fire Spirit Tesla Musketeer
Tesla Musketeer Fire Spirit Goblin Gang
Tesla Musketeer The Log
Tesla Goblin Gang Musketeer
Knight Goblin Gang Fire Spirit Tesla Musketeer
Goblin Gang Knight Tesla Musketeer The Log
Tesla Musketeer Goblin Gang
Tesla Fire Spirit Knight Goblin Gang Musketeer The Log
Fire Spirit Goblin Gang Tesla The Log
Knight Goblin Gang Tesla
Goblin Gang Tesla The Log
Tesla Knight Goblin Gang Musketeer
Fire Spirit Tesla Knight Goblin Gang Musketeer The Log
The Log Fire Spirit Knight Tesla Musketeer
Tesla Musketeer
Goblin Gang Fire Spirit Knight Tesla Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla
Knight Goblin Gang Tesla Musketeer The Log
Goblin Gang Knight Musketeer The Log
Goblin Gang Knight Tesla Musketeer The Log
Knight Goblin Gang Tesla Musketeer
Fire Spirit Goblin Gang Tesla Musketeer
Goblin Gang Knight Tesla Musketeer
Knight Tesla
Knight The Log
Goblin Gang Tesla Musketeer
Knight Tesla Musketeer
The Log
Knight Goblin Gang Tesla
Tesla Musketeer
Goblin Gang Tesla Knight Musketeer The Log
Tesla Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer The Log
Musketeer The Log
The Log
Knight Musketeer The Log
Fire Spirit The Log
Fire Spirit Musketeer
Fire Spirit Musketeer The Log
The Log Fire Spirit
The Log
Fire Spirit Goblin Gang Musketeer
Knight Musketeer The Log
Fire Spirit Musketeer
Fire Spirit Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer The Log
Fire Spirit The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Fire Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Fire Spirit Musketeer
Musketeer
Musketeer The Log
The Log
Fire Spirit Goblin Gang Musketeer
Fire Spirit Musketeer
The Log
Knight Goblin Gang Musketeer
The Log Musketeer
Musketeer
Goblin Gang Musketeer The Log
Musketeer
Musketeer The Log

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