My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Three Musketeers Miner
Giant Snowball
Bats Goblin Gang Three Musketeers Miner
Zap
Bats Goblin Gang Three Musketeers
Barbarian Barrel
Goblin Gang Three Musketeers
The Log
Goblin Gang Three Musketeers
Earthquake
Goblin Gang Elixir Collector
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Three Musketeers P.E.K.K.A Miner
Fireball
Goblin Gang Elixir Collector Three Musketeers
Poison
Bats Goblin Gang Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Collector P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Gang Miner Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Gang

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner P.E.K.K.A
Arrows
P.E.K.K.A Miner
Goblin Gang
Miner Three Musketeers P.E.K.K.A
Elixir Collector
Three Musketeers
Goblin Gang The Log Miner
P.E.K.K.A
Arrows Bats Goblin Gang The Log
The Log
Three Musketeers P.E.K.K.A Miner
Miner
Bats Goblin Gang Arrows Three Musketeers The Log

Defense Synergies 1 8

Bats
P.E.K.K.A The Log
Arrows
P.E.K.K.A
Goblin Gang
P.E.K.K.A The Log Miner
Elixir Collector
Three Musketeers
The Log
P.E.K.K.A
The Log Bats Arrows Goblin Gang
The Log
P.E.K.K.A Bats Goblin Gang Three Musketeers Miner
Miner
Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
P.E.K.K.A Bats Goblin Gang Three Musketeers The Log
Goblin Gang Three Musketeers P.E.K.K.A Bats
Three Musketeers P.E.K.K.A Bats Goblin Gang
Arrows P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats
Bats Three Musketeers Arrows Goblin Gang
Arrows P.E.K.K.A The Log
Three Musketeers P.E.K.K.A Goblin Gang
Goblin Gang Miner
Bats Goblin Gang Arrows The Log
Arrows Three Musketeers Bats Goblin Gang
P.E.K.K.A Bats Goblin Gang Three Musketeers The Log
Three Musketeers Bats Arrows Goblin Gang P.E.K.K.A The Log
P.E.K.K.A Goblin Gang Three Musketeers
Goblin Gang Three Musketeers P.E.K.K.A The Log
Three Musketeers Bats Arrows Goblin Gang P.E.K.K.A
Arrows Bats Goblin Gang Three Musketeers The Log
Arrows The Log Bats
P.E.K.K.A Three Musketeers
Goblin Gang Bats Arrows P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Arrows Goblin Gang The Log Miner
Goblin Gang P.E.K.K.A Bats The Log
Goblin Gang P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Three Musketeers
Arrows Bats Goblin Gang Three Musketeers
Goblin Gang P.E.K.K.A Bats
P.E.K.K.A
P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Three Musketeers
P.E.K.K.A Bats
P.E.K.K.A Arrows The Log
P.E.K.K.A Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Bats Three Musketeers P.E.K.K.A The Log
Bats Arrows P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Arrows The Log
Arrows The Log
Arrows Bats
Arrows The Log
Arrows The Log
Arrows The Log Miner
Bats Goblin Gang Three Musketeers
Miner Arrows The Log
Arrows
Three Musketeers The Log Miner
Arrows
Arrows The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers The Log
Arrows Three Musketeers
Bats
Arrows Three Musketeers The Log
Arrows The Log Miner
The Log
Arrows
The Log
Arrows The Log
Arrows The Log
Arrows The Log Miner
Arrows The Log Miner
Miner Arrows The Log
Bats Arrows
Bats
Arrows The Log Miner
Arrows
P.E.K.K.A
Arrows The Log
Bats Goblin Gang
Arrows Three Musketeers
Arrows The Log
Miner Goblin Gang Three Musketeers
Arrows The Log
Arrows
Three Musketeers P.E.K.K.A
Bats Goblin Gang The Log
Bats
The Log Miner

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