My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Balloon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Balloon Lava Hound
Giant Snowball
Minions Skeleton Army Balloon Lava Hound
Zap
Minions Skeleton Army Balloon Lava Hound
Barbarian Barrel
Knight Tesla Wizard Skeleton Army
The Log
Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Minions Skeleton Army Lava Hound
Royal Delivery
Knight Minions Wizard Skeleton Army Balloon Lava Hound
Fireball
Minions Tesla Wizard Skeleton Army Balloon Lava Hound
Poison
Minions Wizard Skeleton Army Balloon Lava Hound
Lightning
Knight Tesla Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Tesla Fireball Wizard Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Tesla

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Balloon Fireball Wizard
Minions
Knight Lava Hound Balloon
Tesla
Fireball
Lava Hound Knight
Wizard
Knight Balloon
Skeleton Army
Lava Hound
Balloon
Knight Lava Hound Minions Wizard
Lava Hound
Minions Fireball Balloon Skeleton Army

Defense Synergies 2 8

Knight
Minions Tesla Fireball Wizard Skeleton Army
Minions
Knight Tesla
Tesla
Knight Minions Fireball Wizard Skeleton Army
Fireball
Knight Tesla
Wizard
Knight Tesla Skeleton Army
Skeleton Army
Knight Tesla Wizard
Balloon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Fireball Wizard
Skeleton Army Knight Minions Tesla
Tesla Skeleton Army Knight Minions
Tesla Skeleton Army Knight Minions
Fireball Skeleton Army
Fireball Skeleton Army Minions Tesla
Minions Tesla Fireball Wizard
Tesla Fireball
Tesla Minions Skeleton Army
Knight Skeleton Army Tesla
Minions Skeleton Army Knight Tesla Fireball Wizard
Minions Tesla Fireball Wizard
Tesla Skeleton Army Knight Minions Fireball Wizard
Fireball Wizard Skeleton Army Minions Tesla
Skeleton Army Knight Tesla
Skeleton Army Tesla Fireball
Tesla Wizard Knight Minions Fireball Skeleton Army
Tesla Fireball Knight Minions Wizard Skeleton Army
Wizard Knight Minions Tesla Fireball
Tesla
Wizard Skeleton Army Knight Minions Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Tesla Fireball
Fireball Knight Tesla Wizard
Skeleton Army Knight Minions
Skeleton Army Knight Tesla Fireball
Knight Tesla Skeleton Army
Fireball Wizard Minions Tesla
Skeleton Army Knight Minions Tesla Fireball
Knight Tesla Skeleton Army
Knight Minions Fireball Skeleton Army
Tesla Skeleton Army
Knight Minions Tesla
Skeleton Army Fireball
Skeleton Army Knight Tesla Fireball Wizard
Wizard Tesla Fireball Skeleton Army
Tesla Skeleton Army Knight Minions Fireball
Minions Tesla Fireball Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball
Knight Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Minions Fireball
Knight Fireball Wizard
Fireball Wizard
Knight Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions
Fireball Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Skeleton Army
Fireball Wizard
Fireball
Fireball Knight Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball

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