My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Baby Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Baby Dragon Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Inferno Dragon Lava Hound
Giant Snowball
Bats Goblin Gang Baby Dragon Inferno Dragon Lava Hound
Zap
Bats Goblin Gang Inferno Dragon Lava Hound
Barbarian Barrel
Ice Spirit Goblin Gang
The Log
Ice Spirit Goblin Gang
Earthquake
Goblin Gang
Arrows
Ice Spirit Bats Goblin Gang Lava Hound
Royal Delivery
Ice Spirit Bats Goblin Gang Baby Dragon Inferno Dragon Lava Hound
Fireball
Goblin Gang Baby Dragon Inferno Dragon Lava Hound
Poison
Bats Goblin Gang Lava Hound
Lightning
Baby Dragon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Tornado Baby Dragon Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap Goblin Gang Tornado Baby Dragon Inferno Dragon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Zap Goblin Gang

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Baby Dragon Inferno Dragon
Bats
Lava Hound Ice Spirit Zap Baby Dragon Inferno Dragon
Zap
Ice Spirit Tornado Bats Baby Dragon Lava Hound
Goblin Gang
Baby Dragon Lava Hound
Tornado
Zap Baby Dragon
Baby Dragon
Tornado Lava Hound Ice Spirit Bats Zap Goblin Gang Inferno Dragon
Inferno Dragon
Lava Hound Ice Spirit Bats Baby Dragon
Lava Hound
Bats Baby Dragon Inferno Dragon Zap Goblin Gang

Defense Synergies 2 15

Ice Spirit
Zap Goblin Gang Bats Tornado Baby Dragon Inferno Dragon
Bats
Ice Spirit Zap Baby Dragon Inferno Dragon
Zap
Ice Spirit Bats Goblin Gang Tornado Baby Dragon Inferno Dragon
Goblin Gang
Ice Spirit Zap Inferno Dragon
Tornado
Ice Spirit Zap Baby Dragon Inferno Dragon
Baby Dragon
Ice Spirit Bats Zap Tornado Inferno Dragon
Inferno Dragon
Ice Spirit Bats Zap Goblin Gang Tornado Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Inferno Dragon Ice Spirit Bats Zap Goblin Gang
Goblin Gang Tornado Bats Inferno Dragon
Inferno Dragon Bats Goblin Gang
Tornado
Goblin Gang Tornado Bats Zap Baby Dragon
Bats Tornado Inferno Dragon Ice Spirit Zap Goblin Gang Baby Dragon
Zap Baby Dragon
Inferno Dragon Goblin Gang Tornado
Goblin Gang Tornado Ice Spirit
Bats Goblin Gang Zap Tornado Baby Dragon
Inferno Dragon Bats Zap Goblin Gang Tornado Baby Dragon
Ice Spirit Bats Zap Goblin Gang
Ice Spirit Bats Zap Goblin Gang Tornado Baby Dragon
Inferno Dragon Goblin Gang
Tornado Ice Spirit Zap Goblin Gang Inferno Dragon
Bats Goblin Gang Tornado
Ice Spirit Bats Zap Goblin Gang Tornado Baby Dragon
Zap Tornado Baby Dragon Ice Spirit Bats Inferno Dragon
Tornado Inferno Dragon
Goblin Gang Bats Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Ice Spirit Bats Zap
Goblin Gang Bats Zap Tornado
Goblin Gang Inferno Dragon
Ice Spirit Bats Zap Goblin Gang Tornado Baby Dragon
Goblin Gang Bats
Inferno Dragon
Zap Ice Spirit Bats Tornado Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats
Zap Tornado
Goblin Gang
Baby Dragon
Goblin Gang Ice Spirit Bats Zap Tornado Baby Dragon Inferno Dragon
Bats Zap Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Zap Baby Dragon
Ice Spirit Bats Zap Tornado Baby Dragon
Tornado Baby Dragon
Ice Spirit Zap Tornado Baby Dragon
Zap Tornado
Bats Goblin Gang Tornado
Zap Tornado
Zap Tornado Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Bats
Zap Baby Dragon
Zap Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Ice Spirit Baby Dragon
Inferno Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Zap Tornado Baby Dragon
Bats Zap Tornado Baby Dragon
Zap Ice Spirit Bats
Zap
Zap Ice Spirit
Zap Ice Spirit Bats Goblin Gang
Zap Tornado Baby Dragon
Goblin Gang Baby Dragon
Zap Baby Dragon
Zap Tornado
Zap Ice Spirit Bats Goblin Gang Tornado Baby Dragon
Bats Zap Tornado
Zap Tornado Baby Dragon

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