My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Elixir Collector Baby Dragon Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Tombstone Baby Dragon Inferno Dragon Lava Hound
Zap
Goblin Gang Tombstone Inferno Dragon Lava Hound
Barbarian Barrel
Goblin Gang Tombstone Electro Wizard
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone Elixir Collector
Arrows
Goblin Gang Tombstone Lava Hound
Royal Delivery
Goblin Gang Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Fireball
Goblin Gang Tombstone Elixir Collector Baby Dragon Electro Wizard Inferno Dragon Lava Hound
Poison
Goblin Gang Tombstone Elixir Collector Electro Wizard Lava Hound
Lightning
Tombstone Elixir Collector Baby Dragon Electro Wizard Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Elixir Collector Baby Dragon Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tombstone Baby Dragon Poison Electro Wizard Inferno Dragon Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tombstone Baby Dragon Poison

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Baby Dragon Lava Hound
Tombstone
Elixir Collector
Baby Dragon
Lava Hound Goblin Gang Poison Electro Wizard Inferno Dragon
Poison
Lava Hound Baby Dragon
Electro Wizard
Baby Dragon
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Baby Dragon Poison Inferno Dragon Goblin Gang

Defense Synergies 0 10

Goblin Gang
Tombstone Electro Wizard Inferno Dragon
Tombstone
Goblin Gang Baby Dragon Poison Electro Wizard Inferno Dragon
Elixir Collector
Baby Dragon
Tombstone Inferno Dragon
Poison
Tombstone Electro Wizard
Electro Wizard
Goblin Gang Tombstone Poison Inferno Dragon
Inferno Dragon
Goblin Gang Tombstone Baby Dragon Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Tombstone Electro Wizard
Goblin Gang Tombstone Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Tombstone Electro Wizard
Tombstone Poison
Goblin Gang Baby Dragon Electro Wizard
Electro Wizard Inferno Dragon Goblin Gang Tombstone Baby Dragon Poison
Baby Dragon Poison Electro Wizard
Inferno Dragon Goblin Gang Tombstone
Goblin Gang Electro Wizard
Goblin Gang Poison Electro Wizard Tombstone Baby Dragon
Inferno Dragon Goblin Gang Baby Dragon Poison Electro Wizard
Tombstone Goblin Gang Electro Wizard
Goblin Gang Tombstone Baby Dragon Poison Electro Wizard
Inferno Dragon Goblin Gang Tombstone Electro Wizard
Goblin Gang Electro Wizard Inferno Dragon
Goblin Gang Tombstone Poison Electro Wizard
Tombstone Goblin Gang Baby Dragon Electro Wizard
Baby Dragon Poison Tombstone Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Baby Dragon Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tombstone Electro Wizard
Poison Electro Wizard Goblin Gang Baby Dragon Inferno Dragon
Goblin Gang Tombstone Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang Tombstone Inferno Dragon
Poison Goblin Gang Baby Dragon Electro Wizard
Goblin Gang Tombstone Electro Wizard
Inferno Dragon
Electro Wizard Tombstone Baby Dragon Poison Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Tombstone
Poison Electro Wizard
Goblin Gang Tombstone
Baby Dragon
Goblin Gang Tombstone Electro Wizard Baby Dragon Poison Inferno Dragon
Poison Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon
Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Poison Baby Dragon
Poison
Goblin Gang Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon
Poison Baby Dragon
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison Electro Wizard
Baby Dragon Poison
Baby Dragon Poison
Poison
Baby Dragon Poison
Poison Baby Dragon
Inferno Dragon
Poison Baby Dragon Electro Wizard
Baby Dragon Poison
Poison Baby Dragon
Poison Baby Dragon Electro Wizard
Electro Wizard Poison
Poison
Poison Electro Wizard
Poison
Electro Wizard Goblin Gang Tombstone
Poison Baby Dragon Electro Wizard
Poison Goblin Gang Baby Dragon Electro Wizard
Baby Dragon Poison
Poison
Goblin Gang Baby Dragon Poison Electro Wizard
Poison Electro Wizard
Poison Baby Dragon Electro Wizard

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