My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon Miner Inferno Dragon Lava Hound
Giant Snowball
Bats Goblin Gang Balloon Miner Inferno Dragon Lava Hound
Zap
Bats Goblin Gang Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Knight Goblin Gang
The Log
Goblin Gang
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Lava Hound
Royal Delivery
Bats Knight Goblin Gang Balloon Miner Inferno Dragon Lava Hound
Fireball
Goblin Gang Balloon Inferno Dragon Lava Hound
Poison
Bats Goblin Gang Balloon Lava Hound
Lightning
Knight Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Miner Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 13 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Miner Lava Hound Inferno Dragon
Arrows
Balloon Lava Hound Knight Miner
Knight
Bats Goblin Gang Balloon Arrows Miner
Goblin Gang
Knight Miner Balloon Lava Hound
Balloon
Bats Arrows Knight Miner Lava Hound Goblin Gang
Miner
Bats Goblin Gang Balloon Lava Hound Arrows Knight Inferno Dragon
Inferno Dragon
Lava Hound Bats Miner
Lava Hound
Bats Arrows Balloon Miner Inferno Dragon Goblin Gang

Defense Synergies 2 4

Bats
Knight Inferno Dragon
Arrows
Knight
Knight
Bats Goblin Gang Arrows
Goblin Gang
Knight Miner Inferno Dragon
Balloon
Miner
Goblin Gang
Inferno Dragon
Bats Goblin Gang
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Inferno Dragon Bats Knight Goblin Gang
Goblin Gang Bats Knight Inferno Dragon
Inferno Dragon Bats Knight Goblin Gang
Arrows
Arrows Goblin Gang Bats
Bats Inferno Dragon Arrows Goblin Gang
Arrows
Inferno Dragon Goblin Gang
Knight Goblin Gang Miner
Bats Goblin Gang Arrows Knight
Arrows Inferno Dragon Bats Goblin Gang
Bats Knight Goblin Gang
Bats Arrows Goblin Gang
Inferno Dragon Knight Goblin Gang
Goblin Gang Inferno Dragon
Bats Arrows Knight Goblin Gang
Arrows Bats Knight Goblin Gang
Arrows Bats Knight Inferno Dragon
Inferno Dragon
Goblin Gang Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang
Arrows Knight Goblin Gang Miner Inferno Dragon
Goblin Gang Bats Knight
Goblin Gang Bats Knight
Knight Goblin Gang Inferno Dragon
Arrows Bats Goblin Gang
Goblin Gang Bats Knight
Knight Inferno Dragon
Bats Knight Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Knight
Arrows
Knight Goblin Gang
Goblin Gang Bats Knight Inferno Dragon
Bats Arrows Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Miner
Arrows Miner
Arrows Knight
Arrows
Arrows Bats
Arrows
Arrows
Arrows Miner
Bats Goblin Gang
Miner Arrows Knight
Arrows
Knight Miner
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows Miner
Arrows
Arrows
Arrows
Inferno Dragon
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows
Bats
Arrows Miner
Arrows
Arrows
Bats Goblin Gang
Arrows
Arrows
Miner Knight Goblin Gang
Arrows
Arrows
Bats Goblin Gang
Bats
Miner

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