My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Inferno Dragon Lumberjack Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Lumberjack Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Inferno Dragon Lumberjack Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Knight Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Lava Hound
Royal Delivery
Knight Baby Dragon Inferno Dragon Lumberjack Lava Hound
Fireball
Baby Dragon Inferno Dragon Lumberjack Lava Hound
Poison
Lava Hound
Lightning
Knight Baby Dragon Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Baby Dragon Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Fireball Baby Dragon Inferno Dragon Lumberjack Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Knight Tornado Fireball

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Lumberjack
Fireball
Tornado Lava Hound Knight Baby Dragon
Rage
Tornado
Fireball Baby Dragon
Baby Dragon
Knight Tornado Lava Hound Fireball Inferno Dragon Lumberjack
Inferno Dragon
Lava Hound Baby Dragon
Lumberjack
Knight Baby Dragon Lava Hound
Lava Hound
Fireball Baby Dragon Inferno Dragon Lumberjack

Defense Synergies 1 9

Knight
Fireball Tornado Baby Dragon Lumberjack
Fireball
Tornado Knight Lumberjack
Rage
Tornado
Fireball Knight Baby Dragon Inferno Dragon
Baby Dragon
Knight Tornado Inferno Dragon Lumberjack
Inferno Dragon
Tornado Baby Dragon
Lumberjack
Knight Fireball Baby Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Baby Dragon
Inferno Dragon Lumberjack Knight
Tornado Lumberjack Knight Inferno Dragon
Inferno Dragon Lumberjack Knight
Fireball Tornado Lumberjack
Fireball Tornado Baby Dragon Lumberjack
Tornado Inferno Dragon Fireball Baby Dragon
Fireball Baby Dragon
Inferno Dragon Tornado Lumberjack
Knight Tornado Lumberjack
Knight Fireball Tornado Baby Dragon Lumberjack
Inferno Dragon Fireball Tornado Baby Dragon
Lumberjack Knight Fireball
Fireball Tornado Baby Dragon Lumberjack
Inferno Dragon Knight Lumberjack
Tornado Fireball Inferno Dragon Lumberjack
Knight Fireball Tornado Lumberjack
Fireball Knight Tornado Baby Dragon Lumberjack
Tornado Baby Dragon Knight Fireball Inferno Dragon Lumberjack
Tornado Inferno Dragon Lumberjack
Knight Fireball Baby Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball
Fireball Knight Baby Dragon Inferno Dragon Lumberjack
Lumberjack Knight
Lumberjack Knight Fireball Tornado
Knight Inferno Dragon Lumberjack
Fireball Tornado Baby Dragon
Knight Fireball Lumberjack
Knight Inferno Dragon Lumberjack
Knight Fireball Tornado Baby Dragon Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Lumberjack
Fireball Tornado
Knight Fireball Lumberjack
Fireball Baby Dragon
Knight Fireball Tornado Baby Dragon Inferno Dragon Lumberjack
Fireball Baby Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Knight Fireball
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Lumberjack
Knight Fireball Tornado
Fireball Tornado Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Fireball Baby Dragon
Inferno Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado Baby Dragon
Fireball
Fireball Knight Baby Dragon Lumberjack
Fireball Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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