My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tombstone Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Tombstone Hog Rider
Zap
Archers Tombstone
Barbarian Barrel
Archers Knight Tombstone Wizard Electro Wizard
The Log
Archers Tombstone Hog Rider
Earthquake
Archers Tombstone Hog Rider
Arrows
Archers Tombstone
Royal Delivery
Archers Knight Hog Rider Wizard Electro Wizard
Fireball
Archers Tombstone Hog Rider Wizard Electro Wizard
Poison
Archers Tombstone Wizard Electro Wizard
Lightning
Knight Tombstone Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Knight Tombstone Hog Rider Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Knight Tombstone

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Electro Wizard Archers Knight Mega Knight
Archers
Knight Zap Hog Rider Mega Knight
Knight
Archers Hog Rider Zap Wizard Electro Wizard
Tombstone
Hog Rider
Zap Knight Archers Wizard Electro Wizard Mega Knight
Wizard
Knight Hog Rider Mega Knight
Electro Wizard
Zap Knight Hog Rider Mega Knight
Mega Knight
Zap Archers Hog Rider Wizard Electro Wizard

Defense Synergies 4 12

Zap
Electro Wizard Mega Knight Archers Knight Tombstone
Archers
Knight Zap Tombstone Electro Wizard Mega Knight
Knight
Archers Electro Wizard Zap Wizard
Tombstone
Zap Archers Wizard Electro Wizard
Hog Rider
Wizard
Knight Tombstone Electro Wizard Mega Knight
Electro Wizard
Zap Knight Archers Tombstone Wizard Mega Knight
Mega Knight
Zap Archers Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tombstone Wizard Electro Wizard
Zap Knight Tombstone Electro Wizard Mega Knight
Mega Knight Archers Knight Tombstone Electro Wizard
Knight Tombstone Electro Wizard Mega Knight
Tombstone Mega Knight
Zap Archers Electro Wizard Mega Knight
Electro Wizard Zap Archers Tombstone Wizard
Zap Electro Wizard Mega Knight
Tombstone
Knight Archers Electro Wizard Mega Knight
Archers Electro Wizard Zap Knight Tombstone Wizard Mega Knight
Zap Archers Wizard Electro Wizard
Tombstone Mega Knight Zap Knight Wizard Electro Wizard
Wizard Mega Knight Zap Tombstone Electro Wizard
Knight Tombstone Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Wizard Mega Knight Knight Tombstone Electro Wizard
Tombstone Mega Knight Zap Archers Knight Wizard Electro Wizard
Zap Wizard Archers Knight Tombstone Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Archers Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Archers Tombstone Electro Wizard
Electro Wizard Zap Archers Knight Wizard Mega Knight
Tombstone Mega Knight Zap Knight Electro Wizard
Mega Knight Zap Knight Electro Wizard
Knight Tombstone Mega Knight
Wizard Zap Archers Electro Wizard
Archers Knight Tombstone Electro Wizard
Mega Knight Knight
Zap Electro Wizard Mega Knight Knight Tombstone
Tombstone
Mega Knight Knight Tombstone
Mega Knight Zap Electro Wizard
Mega Knight Knight Tombstone Wizard
Wizard Archers Mega Knight
Tombstone Electro Wizard Zap Archers Knight
Mega Knight Zap Archers Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Zap Electro Wizard
Knight
Wizard Zap Mega Knight
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Electro Wizard
Zap Knight Wizard Electro Wizard
Zap Archers Wizard
Knight
Zap
Zap Wizard
Wizard Mega Knight
Zap Archers Wizard Electro Wizard Mega Knight
Zap Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Wizard Mega Knight
Zap Wizard Electro Wizard
Zap Wizard Mega Knight
Zap
Zap Archers Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Wizard Mega Knight
Zap Electro Wizard
Mega Knight
Wizard
Zap Electro Wizard Archers Tombstone
Zap Archers Wizard Electro Wizard
Knight Wizard Electro Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Electro Wizard
Zap Electro Wizard
Zap Electro Wizard Mega Knight

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