My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Goblin Gang Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Three Musketeers
Giant Snowball
Fire Spirit Bats Goblin Gang Three Musketeers
Zap
Fire Spirit Bats Goblin Gang Three Musketeers
Barbarian Barrel
Fire Spirit Knight Goblin Gang Elite Barbarians Three Musketeers
The Log
Fire Spirit Goblin Gang Elite Barbarians Three Musketeers
Earthquake
Goblin Gang
Arrows
Fire Spirit Bats Goblin Gang
Royal Delivery
Fire Spirit Bats Knight Goblin Gang Elite Barbarians Three Musketeers
Fireball
Goblin Gang Elite Barbarians Three Musketeers
Poison
Bats Goblin Gang Three Musketeers
Lightning
Knight Elite Barbarians Three Musketeers
Rocket
Elite Barbarians Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Knight Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Rage Arrows Knight Goblin Gang Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats Rage Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Three Musketeers
Bats
Knight Elite Barbarians Rage
Arrows
Elite Barbarians Knight
Knight
Bats Goblin Gang Three Musketeers Fire Spirit Arrows Elite Barbarians
Goblin Gang
Knight Three Musketeers
Elite Barbarians
Arrows Rage Fire Spirit Bats Knight Three Musketeers
Three Musketeers
Knight Fire Spirit Goblin Gang Elite Barbarians Rage
Rage
Elite Barbarians Bats Three Musketeers

Defense Synergies 3 2

Fire Spirit
Knight
Bats
Knight
Arrows
Knight
Knight
Fire Spirit Bats Goblin Gang Arrows Three Musketeers
Goblin Gang
Knight
Elite Barbarians
Three Musketeers
Knight
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
Elite Barbarians Bats Knight Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Fire Spirit Bats Knight Elite Barbarians
Elite Barbarians Three Musketeers Bats Knight Goblin Gang
Arrows Elite Barbarians
Arrows Goblin Gang Fire Spirit Bats
Bats Three Musketeers Fire Spirit Arrows Goblin Gang
Arrows
Three Musketeers Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Fire Spirit
Bats Goblin Gang Arrows Knight
Arrows Three Musketeers Bats Goblin Gang
Fire Spirit Bats Knight Goblin Gang Elite Barbarians Three Musketeers
Fire Spirit Three Musketeers Bats Arrows Goblin Gang
Elite Barbarians Knight Goblin Gang Three Musketeers
Goblin Gang Elite Barbarians Three Musketeers
Three Musketeers Bats Arrows Knight Goblin Gang Elite Barbarians
Fire Spirit Arrows Bats Knight Goblin Gang Elite Barbarians Three Musketeers
Arrows Fire Spirit Bats Knight
Elite Barbarians Three Musketeers
Goblin Gang Fire Spirit Bats Arrows Knight Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Arrows Knight Goblin Gang Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians
Goblin Gang Bats Knight Elite Barbarians
Knight Goblin Gang Elite Barbarians Three Musketeers
Fire Spirit Arrows Bats Goblin Gang Three Musketeers
Goblin Gang Bats Knight Elite Barbarians
Knight Elite Barbarians
Bats Knight Elite Barbarians
Goblin Gang Three Musketeers
Bats Knight Elite Barbarians
Arrows Elite Barbarians
Elite Barbarians Knight Goblin Gang Three Musketeers
Three Musketeers
Goblin Gang Elite Barbarians Bats Knight Three Musketeers
Bats Arrows Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Fire Spirit Arrows
Arrows Fire Spirit Bats
Fire Spirit Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Bats Goblin Gang Elite Barbarians Three Musketeers
Arrows Knight
Fire Spirit Arrows
Fire Spirit Knight Elite Barbarians Three Musketeers
Arrows
Arrows Elite Barbarians
Arrows Three Musketeers
Arrows Three Musketeers
Arrows Three Musketeers
Bats
Fire Spirit Arrows Three Musketeers
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit
Arrows
Arrows
Arrows
Elite Barbarians Fire Spirit Bats Arrows
Bats
Elite Barbarians
Arrows
Arrows
Arrows
Fire Spirit Bats Goblin Gang
Fire Spirit Arrows Three Musketeers
Arrows
Knight Goblin Gang Three Musketeers
Arrows
Arrows
Elite Barbarians Three Musketeers
Bats Goblin Gang Elite Barbarians
Bats

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