My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Tesla Musketeer Giant Baby Dragon Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Giant Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant
Giant Snowball
Bomber Barbarians Musketeer Baby Dragon
Zap
Bomber
Barbarian Barrel
Bomber Knight Tesla Barbarians Musketeer Executioner
The Log
Bomber Barbarians Musketeer
Earthquake
Bomber Tesla Barbarians
Arrows
Bomber
Royal Delivery
Bomber Knight Barbarians Musketeer Baby Dragon Executioner
Fireball
Bomber Tesla Barbarians Musketeer Baby Dragon Executioner
Poison
Bomber Barbarians Musketeer Executioner
Lightning
Knight Tesla Musketeer Baby Dragon Executioner
Rocket
Barbarians Musketeer Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Baby Dragon Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Knight Tesla Musketeer Baby Dragon Barbarians Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Knight Tesla Musketeer

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Knight Baby Dragon
Knight
Musketeer Baby Dragon Executioner Bomber
Tesla
Barbarians
Musketeer
Knight Giant Baby Dragon
Giant
Bomber Musketeer Baby Dragon Executioner
Baby Dragon
Knight Bomber Musketeer Giant
Executioner
Knight Giant

Defense Synergies 5 4

Bomber
Knight Tesla
Knight
Bomber Tesla Musketeer Executioner Baby Dragon
Tesla
Knight Musketeer Bomber Baby Dragon
Barbarians
Musketeer
Knight Tesla Baby Dragon
Giant
Baby Dragon
Knight Tesla Musketeer
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Tesla Musketeer Baby Dragon Executioner
Barbarians Bomber Knight Tesla Musketeer Executioner
Tesla Barbarians Bomber Knight Musketeer Executioner
Tesla Barbarians Bomber Knight Musketeer
Bomber Barbarians
Bomber Tesla Musketeer Baby Dragon Executioner
Tesla Musketeer Baby Dragon Executioner
Tesla Barbarians Musketeer Baby Dragon
Tesla Barbarians Musketeer
Knight Bomber Tesla Barbarians Musketeer
Barbarians Executioner Bomber Knight Tesla Musketeer Baby Dragon
Tesla Musketeer Executioner Baby Dragon
Tesla Barbarians Bomber Knight Musketeer
Bomber Executioner Tesla Barbarians Baby Dragon
Barbarians Knight Tesla
Barbarians Tesla
Tesla Barbarians Bomber Knight Musketeer Executioner
Tesla Bomber Knight Barbarians Musketeer Baby Dragon Executioner
Baby Dragon Executioner Bomber Knight Tesla Barbarians Musketeer
Barbarians Tesla Musketeer
Bomber Knight Tesla Barbarians Musketeer Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Tesla
Bomber Knight Tesla Musketeer Baby Dragon Executioner
Barbarians Knight Musketeer
Knight Tesla Barbarians Musketeer
Barbarians Knight Tesla Musketeer Executioner
Executioner Tesla Musketeer Baby Dragon
Knight Tesla Barbarians Musketeer
Knight Tesla Barbarians
Knight Barbarians Baby Dragon
Tesla Barbarians Musketeer
Knight Tesla Barbarians Musketeer
Barbarians
Barbarians Knight Tesla Executioner
Bomber Tesla Barbarians Musketeer Baby Dragon Executioner
Tesla Barbarians Bomber Knight Musketeer Baby Dragon Executioner
Executioner Bomber Tesla Barbarians Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Baby Dragon
Musketeer Baby Dragon Executioner
Baby Dragon
Knight Barbarians Musketeer
Bomber Executioner Baby Dragon
Executioner Musketeer Baby Dragon
Bomber Musketeer Baby Dragon Executioner
Baby Dragon Executioner
Musketeer
Knight Musketeer
Musketeer Baby Dragon Executioner
Knight Musketeer Baby Dragon Executioner
Musketeer Baby Dragon
Musketeer Baby Dragon
Bomber Musketeer Baby Dragon Executioner
Musketeer Baby Dragon Executioner
Bomber
Bomber Musketeer Baby Dragon Executioner
Bomber Baby Dragon
Musketeer Baby Dragon
Musketeer
Barbarians Musketeer Baby Dragon
Bomber Baby Dragon Executioner
Musketeer Baby Dragon Executioner
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Executioner
Musketeer
Bomber Musketeer
Barbarians Musketeer
Musketeer Baby Dragon Executioner
Knight Musketeer Baby Dragon Executioner
Bomber Musketeer Baby Dragon Executioner
Musketeer Executioner
Musketeer Baby Dragon
Musketeer Executioner
Musketeer Baby Dragon Executioner

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