My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Royal Giant Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Giant
Giant Snowball
Bomber Bats Musketeer Furnace
Zap
Bomber Bats Royal Giant Furnace
Barbarian Barrel
Bomber Knight Musketeer Furnace
The Log
Bomber Royal Giant Musketeer Furnace
Earthquake
Bomber Furnace
Arrows
Bomber Bats Furnace
Royal Delivery
Bomber Bats Knight Musketeer
Fireball
Bomber Musketeer Furnace
Poison
Bomber Bats Musketeer Furnace
Lightning
Knight Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats The Log Arrows Knight Musketeer Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats The Log Arrows

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Bats Knight
Bats
Knight Royal Giant Bomber
Arrows
Royal Giant Knight
Knight
Bats Musketeer Bomber Arrows Furnace The Log
Royal Giant
Bomber Bats Arrows Furnace Musketeer The Log
Musketeer
Knight Royal Giant The Log
Furnace
Royal Giant Knight
The Log
Knight Royal Giant Musketeer

Defense Synergies 4 9

Bomber
Knight Bats The Log
Bats
Knight Bomber Musketeer The Log
Arrows
Knight Furnace
Knight
Bomber Bats Musketeer Arrows Furnace The Log
Royal Giant
Musketeer
Knight The Log Bats Furnace
Furnace
Arrows Knight Musketeer
The Log
Musketeer Bomber Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Musketeer The Log
Bomber Bats Knight Musketeer Furnace The Log
Furnace Bomber Bats Knight Musketeer
Bomber Bats Knight Musketeer Furnace
Bomber Arrows The Log
Arrows The Log Bomber Bats Musketeer Furnace
Bats Musketeer Furnace Arrows
Arrows Musketeer The Log
Musketeer Furnace
Knight Bomber Musketeer
Bats Bomber Arrows Knight Musketeer Furnace The Log
Arrows Musketeer Bats Furnace
Furnace Bomber Bats Knight Musketeer The Log
Bomber Bats Arrows Furnace The Log
Knight Furnace
Furnace The Log
Bomber Bats Arrows Knight Musketeer Furnace
Arrows Bomber Bats Knight Musketeer Furnace The Log
Arrows Furnace The Log Bomber Bats Knight Musketeer
Musketeer
Bomber Bats Arrows Knight Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Furnace
Bomber Arrows Knight Musketeer The Log
Bats Knight Musketeer Furnace The Log
Bats Knight Musketeer The Log
Knight Musketeer
Arrows Furnace Bats Musketeer
Bats Knight Musketeer Furnace
Knight
Bats Knight The Log
Musketeer
Bats Knight Musketeer
Arrows The Log
Knight
Bomber Musketeer Furnace
Bomber Bats Knight Musketeer Furnace The Log
Bats Arrows Bomber Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Musketeer The Log
Bomber Arrows Furnace The Log
Arrows Bats Musketeer Furnace
Bomber Arrows Musketeer Furnace The Log
Arrows The Log
Arrows The Log
Bats Musketeer
Arrows Knight Musketeer The Log
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer Furnace The Log
Bomber Arrows Musketeer Furnace The Log
Arrows Musketeer Furnace The Log
Arrows
Bomber Bats
Bomber Arrows Musketeer The Log
Bomber Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Bomber Furnace
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Bats Arrows Musketeer Furnace
Bats Musketeer
Bomber Arrows Musketeer The Log
Arrows
Arrows The Log
Bats Musketeer
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Bomber Musketeer
Arrows
Musketeer
Bats Musketeer The Log
Bats Musketeer
Musketeer The Log

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