My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

2 problems 6 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Furnace Goblin Hut Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Furnace Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Mega Minion Furnace Goblin Hut Guards Baby Dragon
Zap
Furnace Goblin Hut Guards
Barbarian Barrel
Knight Furnace Goblin Hut Barbarian Hut Guards Ice Wizard
The Log
Furnace Goblin Hut Barbarian Hut Guards
Earthquake
Furnace Goblin Hut Barbarian Hut Guards
Arrows
Furnace Goblin Hut Guards
Royal Delivery
Knight Mega Minion Goblin Hut Guards Baby Dragon Ice Wizard
Fireball
Mega Minion Furnace Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Poison
Mega Minion Furnace Goblin Hut Barbarian Hut Guards Ice Wizard
Lightning
Knight Mega Minion Furnace Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Rocket
Furnace Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Furnace Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Guards Baby Dragon Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Guards Ice Wizard Furnace Baby Dragon Goblin Hut Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Mega Minion Guards Ice Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Baby Dragon Furnace Goblin Hut Barbarian Hut Ice Wizard
Mega Minion
Knight Furnace Baby Dragon
Furnace
Knight Mega Minion Goblin Hut Barbarian Hut Baby Dragon
Goblin Hut
Knight Furnace Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Knight Furnace Goblin Hut Baby Dragon Ice Wizard
Guards
Baby Dragon
Knight Mega Minion Furnace Goblin Hut Barbarian Hut Ice Wizard
Ice Wizard
Knight Goblin Hut Barbarian Hut Baby Dragon

Defense Synergies 3 22

Knight
Mega Minion Ice Wizard Furnace Goblin Hut Barbarian Hut Baby Dragon
Mega Minion
Knight Furnace Goblin Hut Barbarian Hut Guards Baby Dragon Ice Wizard
Furnace
Knight Mega Minion Goblin Hut Barbarian Hut Guards Baby Dragon Ice Wizard
Goblin Hut
Knight Mega Minion Furnace Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut
Knight Mega Minion Furnace Goblin Hut Baby Dragon Ice Wizard
Guards
Mega Minion Furnace Baby Dragon Ice Wizard
Baby Dragon
Ice Wizard Knight Mega Minion Furnace Goblin Hut Barbarian Hut Guards
Ice Wizard
Knight Baby Dragon Mega Minion Furnace Goblin Hut Barbarian Hut Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Knight Mega Minion Goblin Hut Baby Dragon
Barbarian Hut Knight Mega Minion Furnace Goblin Hut Ice Wizard
Furnace Goblin Hut Barbarian Hut Knight Mega Minion Ice Wizard
Goblin Hut Barbarian Hut Knight Mega Minion Furnace Guards Ice Wizard
Mega Minion Furnace Guards Baby Dragon Ice Wizard
Mega Minion Furnace Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Barbarian Hut Baby Dragon
Barbarian Hut Furnace Goblin Hut Ice Wizard
Knight Guards Ice Wizard
Guards Ice Wizard Knight Mega Minion Furnace Goblin Hut Baby Dragon
Mega Minion Furnace Goblin Hut Barbarian Hut Baby Dragon Ice Wizard
Furnace Goblin Hut Barbarian Hut Knight Guards Ice Wizard
Barbarian Hut Mega Minion Furnace Goblin Hut Guards Baby Dragon
Barbarian Hut Knight Furnace Goblin Hut
Barbarian Hut Furnace Goblin Hut
Barbarian Hut Knight Furnace Goblin Hut
Knight Mega Minion Furnace Goblin Hut Barbarian Hut Guards Baby Dragon Ice Wizard
Furnace Baby Dragon Knight Mega Minion Goblin Hut Barbarian Hut Guards Ice Wizard
Barbarian Hut Goblin Hut
Knight Furnace Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Hut Guards Furnace Goblin Hut
Knight Mega Minion Baby Dragon
Guards Knight Furnace Goblin Hut Barbarian Hut
Guards Knight Barbarian Hut
Barbarian Hut Knight Goblin Hut Guards
Furnace Goblin Hut Baby Dragon Ice Wizard
Guards Knight Mega Minion Furnace Goblin Hut Barbarian Hut Ice Wizard
Knight Barbarian Hut
Knight Mega Minion Goblin Hut Barbarian Hut Baby Dragon
Mega Minion Goblin Hut Barbarian Hut Guards
Knight Mega Minion Goblin Hut Guards
Guards
Knight Barbarian Hut Guards
Furnace Barbarian Hut Baby Dragon
Goblin Hut Guards Knight Mega Minion Furnace Barbarian Hut Baby Dragon
Mega Minion Goblin Hut Barbarian Hut Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Hut Guards Baby Dragon
Baby Dragon Ice Wizard
Goblin Hut Barbarian Hut Baby Dragon
Knight Barbarian Hut Guards
Furnace Baby Dragon
Mega Minion Furnace Baby Dragon Ice Wizard
Furnace Baby Dragon
Barbarian Hut Baby Dragon Ice Wizard
Guards
Knight
Baby Dragon
Knight Goblin Hut Barbarian Hut Baby Dragon
Baby Dragon
Furnace Goblin Hut Barbarian Hut Baby Dragon
Furnace Goblin Hut Barbarian Hut Baby Dragon
Furnace Goblin Hut Barbarian Hut Baby Dragon
Mega Minion Baby Dragon
Baby Dragon
Baby Dragon
Barbarian Hut Baby Dragon
Furnace Baby Dragon Ice Wizard
Mega Minion
Baby Dragon Ice Wizard
Baby Dragon
Baby Dragon
Furnace Baby Dragon Ice Wizard
Mega Minion Goblin Hut Guards
Mega Minion
Goblin Hut Barbarian Hut Guards
Mega Minion Baby Dragon Ice Wizard
Knight Mega Minion Baby Dragon
Baby Dragon
Mega Minion
Guards Baby Dragon
Baby Dragon

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