My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Great!

Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Graveyard
Giant Snowball
Archers Goblin Gang Graveyard
Zap
Archers Goblin Gang Graveyard
Barbarian Barrel
Archers Knight Goblin Gang Graveyard
The Log
Archers Goblin Gang Mini P.E.K.K.A Graveyard
Earthquake
Archers Goblin Gang Graveyard
Arrows
Archers Goblin Gang Graveyard
Royal Delivery
Archers Knight Goblin Gang Mini P.E.K.K.A Graveyard
Fireball
Archers Goblin Gang
Poison
Archers Goblin Gang Graveyard
Lightning
Knight Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Knight Goblin Gang Fireball Mini P.E.K.K.A Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Knight

Attack Synergies 9 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Fireball Graveyard Archers Knight Mini P.E.K.K.A
Archers
Knight Zap Arrows Mini P.E.K.K.A Graveyard
Arrows
Zap Fireball Graveyard Archers Knight Mini P.E.K.K.A
Knight
Archers Goblin Gang Graveyard Zap Arrows Fireball
Goblin Gang
Knight Mini P.E.K.K.A
Fireball
Zap Arrows Graveyard Knight
Mini P.E.K.K.A
Zap Archers Arrows Goblin Gang Graveyard
Graveyard
Zap Arrows Knight Fireball Archers Mini P.E.K.K.A

Defense Synergies 4 13

Zap
Fireball Mini P.E.K.K.A Archers Arrows Knight Goblin Gang
Archers
Knight Zap Goblin Gang Mini P.E.K.K.A
Arrows
Zap Knight Fireball Mini P.E.K.K.A
Knight
Archers Goblin Gang Zap Arrows Fireball Mini P.E.K.K.A
Goblin Gang
Knight Zap Archers Mini P.E.K.K.A
Fireball
Zap Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows Knight Goblin Gang Fireball
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Fireball
Mini P.E.K.K.A Zap Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight
Mini P.E.K.K.A Knight Goblin Gang
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Zap Archers
Zap Archers Arrows Goblin Gang Fireball
Zap Arrows Fireball
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Archers Mini P.E.K.K.A
Archers Goblin Gang Zap Arrows Knight Fireball
Arrows Zap Archers Goblin Gang Fireball
Mini P.E.K.K.A Zap Knight Goblin Gang Fireball
Fireball Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Knight Goblin Gang
Zap Goblin Gang Fireball Mini P.E.K.K.A
Arrows Knight Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Zap Archers Knight Goblin Gang
Zap Arrows Archers Knight Fireball
Mini P.E.K.K.A
Goblin Gang Archers Arrows Knight Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Arrows Knight Goblin Gang Mini P.E.K.K.A
Goblin Gang Zap Knight Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Zap Knight Fireball
Knight Goblin Gang Mini P.E.K.K.A
Arrows Fireball Zap Archers Goblin Gang
Goblin Gang Mini P.E.K.K.A Archers Knight Fireball
Mini P.E.K.K.A Knight
Zap Knight Fireball Mini P.E.K.K.A
Goblin Gang
Knight Mini P.E.K.K.A
Zap Arrows Fireball
Mini P.E.K.K.A Knight Goblin Gang Fireball
Archers Fireball
Goblin Gang Zap Archers Knight Fireball Mini P.E.K.K.A
Arrows Zap Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball Zap
Arrows Fireball
Arrows Knight Fireball
Fireball Zap Arrows
Arrows Fireball Zap
Archers Arrows
Arrows Fireball Zap
Arrows Fireball Zap
Goblin Gang Fireball Mini P.E.K.K.A
Zap Arrows Knight Fireball
Fireball Zap Archers Arrows
Knight Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Arrows Fireball
Mini P.E.K.K.A
Zap Archers Arrows Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Fireball
Arrows Fireball
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball Zap
Fireball Zap Arrows
Fireball Zap Arrows
Zap Archers Arrows Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Arrows Fireball
Zap Arrows Fireball
Arrows Fireball
Zap Archers Goblin Gang Fireball
Fireball Zap Archers Arrows
Arrows Fireball
Fireball Knight Goblin Gang Mini P.E.K.K.A
Arrows Zap Fireball
Zap Arrows Fireball
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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