My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Dart Goblin Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Giant Wizard Witch Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Dart Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Bandit
Giant Snowball
Minion Horde Dart Goblin Witch
Zap
Minion Horde Dart Goblin Witch Bandit
Barbarian Barrel
Knight Dart Goblin Wizard Witch Bandit
The Log
Dart Goblin Witch Bandit
Earthquake
Witch
Arrows
Minion Horde Dart Goblin Witch
Royal Delivery
Knight Minion Horde Dart Goblin Wizard Witch Bandit
Fireball
Minion Horde Dart Goblin Wizard Witch Bandit
Poison
Minion Horde Dart Goblin Wizard Witch
Lightning
Knight Wizard Witch Bandit
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Dart Goblin Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Dart Goblin Bandit Minion Horde Giant Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Dart Goblin Bandit

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Minion Horde Wizard Witch
Minion Horde
Rage Knight Giant
Dart Goblin
Knight Giant Bandit
Giant
Rage Minion Horde Dart Goblin Wizard Witch Bandit
Wizard
Knight Giant Rage Bandit
Rage
Minion Horde Giant Witch Wizard
Witch
Rage Knight Giant Bandit
Bandit
Dart Goblin Giant Wizard Witch

Defense Synergies 1 6

Knight
Dart Goblin Minion Horde Wizard Witch
Minion Horde
Knight
Dart Goblin
Knight Bandit
Giant
Wizard
Knight Bandit
Rage
Witch
Knight Bandit
Bandit
Dart Goblin Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Dart Goblin Wizard
Minion Horde Knight Dart Goblin Witch Bandit
Minion Horde Witch Knight Dart Goblin Bandit
Minion Horde Witch Knight Dart Goblin Bandit
Dart Goblin Bandit
Minion Horde Dart Goblin Wizard Witch
Dart Goblin Bandit
Minion Horde Witch
Knight Minion Horde Dart Goblin Bandit
Minion Horde Dart Goblin Witch Knight Wizard Bandit
Minion Horde Dart Goblin Wizard Witch
Minion Horde Knight Wizard Witch Bandit
Wizard Minion Horde Dart Goblin Witch
Knight Minion Horde Bandit
Minion Horde Bandit
Minion Horde Wizard Knight Witch
Knight Minion Horde Dart Goblin Wizard Witch Bandit
Wizard Witch Knight Dart Goblin Bandit
Dart Goblin
Wizard Knight Minion Horde Dart Goblin Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Bandit
Bandit Knight Wizard
Bandit Knight Minion Horde Witch
Knight Minion Horde Bandit
Knight Minion Horde Witch Bandit
Wizard Minion Horde Dart Goblin Witch
Knight Minion Horde Dart Goblin Witch Bandit
Knight Minion Horde
Minion Horde Knight Witch Bandit
Witch Minion Horde Dart Goblin
Knight Minion Horde Dart Goblin Witch
Knight Minion Horde Wizard Witch Bandit
Wizard Minion Horde Dart Goblin Witch
Witch Knight Minion Horde Dart Goblin
Minion Horde Dart Goblin Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Dart Goblin Bandit
Dart Goblin Bandit
Minion Horde Dart Goblin Bandit
Knight Dart Goblin
Wizard Minion Horde
Wizard Minion Horde Dart Goblin Witch
Minion Horde Dart Goblin Wizard Witch
Dart Goblin Wizard
Dart Goblin Wizard Bandit
Minion Horde
Knight Minion Horde Dart Goblin Wizard Bandit
Dart Goblin Wizard
Knight Dart Goblin Bandit
Minion Horde Dart Goblin Bandit
Dart Goblin
Minion Horde Dart Goblin Wizard Witch Bandit
Minion Horde Dart Goblin Wizard Bandit
Minion Horde
Dart Goblin Wizard Bandit
Dart Goblin Wizard Witch
Minion Horde
Wizard
Minion Horde
Wizard Witch
Minion Horde Witch
Dart Goblin Wizard Witch Bandit
Wizard Witch Bandit
Dart Goblin Bandit
Minion Horde Dart Goblin Wizard Witch
Minion Horde Dart Goblin Wizard Witch
Minion Horde
Minion Horde Dart Goblin Wizard Bandit
Minion Horde
Minion Horde
Wizard
Minion Horde Dart Goblin Witch Bandit
Dart Goblin Wizard Witch
Knight Minion Horde Dart Goblin Wizard
Dart Goblin Wizard
Minion Horde Dart Goblin
Minion Horde Dart Goblin Witch
Dart Goblin Witch
Dart Goblin Witch Bandit

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