My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems 1 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Tesla Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats Furnace
Zap
Fire Spirit Bats Furnace
Barbarian Barrel
Fire Spirit Knight Tesla Elite Barbarians Furnace
The Log
Fire Spirit Elite Barbarians Furnace
Earthquake
Tesla Furnace
Arrows
Fire Spirit Bats Furnace
Royal Delivery
Fire Spirit Bats Knight Elite Barbarians
Fireball
Tesla Elite Barbarians Furnace
Poison
Bats Furnace
Lightning
Knight Tesla Elite Barbarians Furnace
Rocket
Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Furnace Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Furnace Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Knight Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats The Log Knight Tesla Furnace Poison Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bats The Log Knight

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elite Barbarians Furnace
Bats
Knight Elite Barbarians
Knight
Bats Fire Spirit Elite Barbarians Furnace Poison The Log
Tesla
Elite Barbarians
Fire Spirit Bats Knight Furnace The Log
Furnace
Fire Spirit Knight Elite Barbarians
Poison
Knight The Log
The Log
Knight Elite Barbarians Poison

Defense Synergies 4 9

Fire Spirit
Knight The Log
Bats
Knight Tesla The Log
Knight
Fire Spirit Bats Tesla Furnace Poison The Log
Tesla
Knight The Log Bats Poison
Elite Barbarians
The Log
Furnace
Knight
Poison
Knight Tesla The Log
The Log
Tesla Fire Spirit Bats Knight Elite Barbarians Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla The Log
Elite Barbarians Bats Knight Tesla Furnace The Log
Tesla Furnace Fire Spirit Bats Knight Elite Barbarians
Tesla Elite Barbarians Bats Knight Furnace
Elite Barbarians Poison The Log
The Log Fire Spirit Bats Tesla Furnace
Bats Tesla Furnace Fire Spirit Poison
Tesla Poison The Log
Tesla Elite Barbarians Furnace
Knight Elite Barbarians Fire Spirit Tesla
Bats Poison Knight Tesla Furnace The Log
Tesla Bats Furnace Poison
Tesla Furnace Fire Spirit Bats Knight Elite Barbarians The Log
Fire Spirit Bats Tesla Furnace Poison The Log
Elite Barbarians Knight Tesla Furnace
Tesla Elite Barbarians Furnace The Log
Tesla Bats Knight Elite Barbarians Furnace Poison
Fire Spirit Tesla Bats Knight Elite Barbarians Furnace The Log
Furnace Poison The Log Fire Spirit Bats Knight Tesla
Tesla Elite Barbarians
Fire Spirit Bats Knight Tesla Elite Barbarians Furnace Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians Furnace
Poison Knight Tesla Elite Barbarians The Log
Bats Knight Elite Barbarians Furnace The Log
Bats Knight Tesla Elite Barbarians The Log
Knight Tesla Elite Barbarians
Fire Spirit Furnace Poison Bats Tesla
Bats Knight Tesla Elite Barbarians Furnace
Knight Tesla Elite Barbarians
Bats Knight Elite Barbarians Poison The Log
Tesla
Bats Knight Tesla Elite Barbarians
Elite Barbarians Poison The Log
Elite Barbarians Knight Tesla
Tesla Furnace
Tesla Elite Barbarians Bats Knight Furnace Poison The Log
Bats Poison Tesla Elite Barbarians The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight The Log
Poison The Log
Poison The Log
Knight Poison The Log
Poison Fire Spirit Furnace The Log
Poison Fire Spirit Bats Furnace
Fire Spirit Furnace Poison The Log
Poison The Log Fire Spirit
Poison The Log
Fire Spirit Bats Elite Barbarians Poison
Poison Knight The Log
Poison Fire Spirit
Poison Fire Spirit Knight Elite Barbarians The Log
Poison
Elite Barbarians Furnace Poison The Log
Furnace Poison The Log
Furnace Poison The Log
Poison
Bats
Fire Spirit Poison The Log
Fire Spirit Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Poison The Log Fire Spirit Furnace
Poison The Log
Poison The Log
Poison The Log
Elite Barbarians Poison Fire Spirit Bats Furnace
Bats Poison
Elite Barbarians
Poison The Log
Poison
Poison The Log
Fire Spirit Bats
Poison Fire Spirit
The Log
Poison Knight
The Log Poison
Poison
Elite Barbarians
Bats Elite Barbarians Poison The Log
Bats Poison
Poison The Log

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