My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Rascals

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton Army Bandit
Giant Snowball
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Zap
Bats Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
The Log
Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
Earthquake
Goblin Gang Goblin Barrel Skeleton Army
Arrows
Bats Goblin Gang Goblin Barrel Skeleton Army Princess
Royal Delivery
Bats Knight Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
Fireball
Goblin Gang Goblin Barrel Skeleton Army Princess Bandit
Poison
Bats Goblin Gang Skeleton Army Princess
Lightning
Knight Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Skeleton Army Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Goblin Gang Goblin Barrel Skeleton Army Princess Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Goblin Gang

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Goblin Barrel Bandit
Knight
Bats Goblin Gang Goblin Barrel Princess The Log
Goblin Gang
Knight Goblin Barrel Princess Bandit
Goblin Barrel
Knight Goblin Gang Bats Skeleton Army Princess Bandit
Skeleton Army
Goblin Barrel
The Log
Knight Princess Bandit
Princess
Knight Goblin Gang Goblin Barrel The Log
Bandit
Bats Goblin Gang Goblin Barrel The Log

Defense Synergies 3 14

Bats
Knight The Log Bandit
Knight
Bats Goblin Gang Princess Skeleton Army The Log
Goblin Gang
Knight Skeleton Army The Log Princess Bandit
Goblin Barrel
Skeleton Army
Knight Goblin Gang The Log Princess Bandit
The Log
Bats Knight Goblin Gang Skeleton Army Princess Bandit
Princess
Knight Goblin Gang Skeleton Army The Log Bandit
Bandit
Bats Goblin Gang Skeleton Army The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Skeleton Army Bats Knight Goblin Gang The Log Bandit
Goblin Gang Skeleton Army Bats Knight Bandit
Skeleton Army Bats Knight Goblin Gang Bandit
Skeleton Army The Log Princess
Goblin Gang Skeleton Army The Log Bats Bandit
Bats Goblin Gang Princess
The Log Bandit
Goblin Gang Skeleton Army Princess
Knight Goblin Gang Skeleton Army Bandit
Bats Goblin Gang Skeleton Army Knight The Log Princess Bandit
Bats Goblin Gang Princess
Skeleton Army Bats Knight Goblin Gang The Log Bandit
Skeleton Army Bats Goblin Gang The Log Princess
Skeleton Army Knight Goblin Gang Bandit
Skeleton Army Goblin Gang The Log Bandit
Bats Knight Goblin Gang Skeleton Army
Bats Knight Goblin Gang Skeleton Army The Log Bandit
The Log Bats Knight Princess Bandit
Goblin Gang Skeleton Army Bats Knight The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Skeleton Army Bandit
Bandit Knight Goblin Gang The Log
Goblin Gang Skeleton Army Bandit Bats Knight The Log
Goblin Gang Skeleton Army Bats Knight The Log Bandit
Knight Goblin Gang Skeleton Army Bandit
Bats Goblin Gang Princess
Goblin Gang Skeleton Army Bats Knight Bandit
Knight Skeleton Army
Bats Knight Skeleton Army The Log Bandit
Goblin Gang Skeleton Army
Bats Knight
Skeleton Army The Log
Skeleton Army Knight Goblin Gang Bandit
Skeleton Army Princess
Goblin Gang Skeleton Army Bats Knight The Log
Bats The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log Bandit
The Log Princess Bandit
The Log Bandit
Knight The Log
The Log
Bats Princess
The Log Princess
The Log Princess
The Log Bandit
Bats Goblin Gang
Knight The Log Princess Bandit
Princess
Knight The Log Princess Bandit
Princess Bandit
Princess The Log
The Log Princess Bandit
The Log Princess Bandit
Bats
The Log Princess Bandit
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess
The Log Princess Bandit
The Log Princess Bandit
The Log Bandit
Bats Princess
Bats
The Log Bandit
Princess
The Log Princess
Bats Goblin Gang Skeleton Army Princess Bandit
Princess
The Log
Knight Goblin Gang Princess
The Log Princess
Bats Goblin Gang The Log Princess
Bats Princess
The Log Princess Bandit

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: